Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Yes, it is. They can simply update their game to be DRM free at any time.
https://www.polygon.com/2019/3/25/18281063/doom-eternal-fallout-76-youngblood-pc-steam-version-release-date
They are actually planning on doing just that, though I doubt they will allow a transfer. More likely people will have to re-purchase.
Well, ♥♥♥♥. I figured if they continued doing the ♥♥♥♥ that they have been, if it got on Steam it would have been booted off soon after. Not sure why I thought that would be the case.
As free as a DRM will allow it, but I can see now how that is not sustainable. It's like putting a cheese cuisine on a gigantic but clearly-visible mouse trap, how are people falling for this?
So you want Valve to bejust like GoG and not have publishers pyut their catalogs up.
Look. Valve and GGoG started more or less the same time. The differences in their standings is a direct result of the relations either have had with their business partners.
Why should Valve adopt the tactics and methods of the guy that consistently places a distant second.
GGoG has never won since they started so yeah.. thats a looooong-term.
Good luck just realize there's many games you will never see on Gog..
And lets be frank here. DRM-Free is kinda a non-issue since the vase majority of people have no problem with steam's drm Offline mode works more or less when you need it to There are actyuaklly quiote a few games that are DRM-Free and do not require steam to launch.
i.e. Far Cry series
you can see your own list here at the bottom https://store.steampowered.com/account/managedevices/?showexcluded=1
Real annoying that, because games being DRM-free would encourage more sales; the developer gets their money, while the customer gets their game without DRM circumventing the use of a game. A lot of people just tend to resort to you-know-what because legitimate customers can get screwed over due to DRM.
If for whatever reason a platform like Steam has its servers shut down, disabling the use of pretty much any games you had on there, that would for sure make more people interested in getting games DRM-free. But I guess only time will tell.
Offline only works with a single account, to my knowledge, and even then Steam has prevented me from going offline mode, in particular when I had Steam Guard turned off. Not as safe as it looks.
Lastly they give away free games, which is also a lure.
Keywords are "for you" and thusly what you deem quality. DRM or no DRM, it doesn't change the gameplay, story, etc, in that it's the same product.
Keep in mind that it's us minorites who are actually concerned with whether we want DRM or not in our games.
Big assumptions that it would encourage more sales. Seeing how GoG is doing, that assumption isn't correct, though.
Piracy generally has nothing to do with DRM. Piracy generally has to do with people unwilling to spend money.
While I can understand your fondness of DRM-free, I do get the feeling that you're trying to project your feelings about it on the industry and its customers. Generally speaking gamers don't care about DRM. Gamers go where the games are, no matter what. Subscriptions, lootboxes and microtransactions have shown that already.
They have Messiah, and Daikatana on their store...Yeah They have no claim to Quality, but there are plenty of quality games that aren't on GoG. This is because when you say 'quality' it means very little when considering ENtertainment products. Different people are entertained by different things. What GoGG uis doing is taking the "Safe Bets'.
Nah . Thats just the excuse they like to use for doing something they were going to do anyway. WIth the exception of a few issues with Securom (which have generally been quickly dealt with), ggamers arfe seldom negatively impacted by DRM. People just like to scaremonger. Its like the Doomsday preppers.
Mean while there are issues with GoGG games being abandoned by developers I.e not getting patches or updates, p because the devs see very little benefit in doing so.
Yeah and that won't really help goG because at this stage that'd probably mean an atmospgheric high yield EMP burst which means the power grid and most of the electronics are fired anyway. You'll have much bigger things to worry about than the games on the magwiped drive in your system.
COmpanies the size of Valve don't just poof and Valve themselves have stated there is a contingency plan for such an occasion.
And you'd turn-off steam guard why?
And yeah of course it only works for a single account. Only one account can own a game.
Look ghere's the skivy. If what GoG was doing was so great and impactful...they wouldn't be a distant second place (though EPic might very well edge them iinto 3rd).
GoG has pros, and cons, so does Steam. GoG will lack the things Devs needs, or wants, and policy of mandatory DRM free that they don't agree with, while Steam provides pretty much a whole lot of things, as well making the DRM optional to add into their game files, which they can choose to make their game DRM free on Steam if they wanted, or code that calls to the DLL to call for the client if they wanted, it's optional, not a mandatory, when compare to GoG where it must be what GoG wants for DRM free. The draw back of not doing the call for Steam client is not to be able to use the features such achievements calling, steam workshop, and leaderboard, but screenshots, streaming, etc are not tied to the client to be called for as it's related to Steam overlay as overlay can be used on anything it hooks onto, but of course need client to be active to use the Steam overlay as it's part of the client, not the games themselves.
There a problems where devs, and publishers don't exactly feel comfortable with GoG because of their policy, which in some cases you will see games lack DLC's, or even some content from the game, or DLC as well, such as online features, or expansions, or could even be licensing issues conflicting with GoG which can be a problem, such as rock star needing to remove songs due to licensing, which GoG may fight them on, and be could be problem to them if they couldn't remove, which option will lead to removing from sale, and everyone else that didn't buy will miss out, but of course there can be other problems, when comes to Sony, Microsoft, Nintendo, Steam, Origin, or etc, for digital copies, as they can make changes, patches, and so on, while GoG not sure with their case, or why companines that does licsensing like Rockstar does skips out on GoG. But there can be more than meets the eye whatever the case may be.
Yea they haven't been hot, due to being a niche market, hence DRM free, they don't offer anything really, their client barely used for anything, as when they try to do GoG 2.0 client, it's basically a clone of early Xfire before it has community screenshots, and videos, which isn't idea people wanted, as when people saw about possible cross chat, and etc, which isn't happening as of yet, or may not even happen at all, it's nice, but not idea as we all had hope, which we hope that may change in the future, but that's only a hope.
This is where the Niche comes in, which is nice, you can back up your games on storage to use any other time later on, but here the biggest problem which won't go away no matter what, which is the licensing, now despite policy saying you own what you buy, that may not hold well, when you have a copy that you don't have a license / proof of purchase for which people can assume you pirated it, but can't prove it either, because it's DRM free, now when GoG goes down, everything gone from it, but you remain to keep your stuff if you kept it back up on a storage, but problem is you lost all your proof of purchase if you never recorded any of it, and that be the down fall of it, people can think either way how you got a copy. Now anyone can just say they bought a copy of Cyberpunk 2077, but you can figure out the problem not everyone going to buy it if all they had to do was bud a copy from a friend, or family member, and don't have to buy their own copy, or even just pirate it off torrent sites, because that how bad DRM free really are which cause Devs, and publishers concerns with GoG, some will be ok with GoG, and some won't be ok with GoG, can't expect everything to go their way.
You need to think why Devs / Publishers wanted DRM in their games in the 1st place. But also it's expected if they add too many DRM's such as assassin creed origins which Ubisoft thought it be great idea to add extra DRMS, which use Steam, Uplay, and more which cause game perforamnce, before they added the extra DRM's, it was just Steam, and Uplay which perforamnce were good, and barely affected, they learn not to repeat the same mistake with their other titles. Now games such as Tron, and etc, from that video were using SecuRom, which existed on disks for standalone games, and so on, but these games most likely never got onto GoG because again must be DRM free, so either they choose not to remove it, or just too lazy to do so. SecuRom is a problem far soooo long, and they were not the only company that were a problem either. Believe it, or not, CDProjectRed owner of GOG added SecuRom to Witcher 2 for retail version for certain regions, go fig right?
What do you mean by "GoG games being abandoned"? If GoG ships out the same games available elsewhere but DRM-free, do you not get to have updates in some form anyway, since these games are updated on Steam and whatnot?
Yeah and that won't really help goG because at this stage that'd probably mean an atmospgheric high yield EMP burst which means the power grid and most of the electronics are fired anyway. You'll have much bigger things to worry about than the games on the magwiped drive in your system.
COmpanies the size of Valve don't just poof and Valve themselves have stated there is a contingency plan for such an occasion.
[/quote]
I'm not talking about EMPs lol, I'm talking about if the system is just shut down, for whatever reason, or you lose access to your account.
I don't see why you are eager to defend DRM, when it is inherently anti-consumer. It's annoying and it means you don't get to truly own the copy of the game you paid money for. Only the access.
But what is this contingency plan?
If you live in a household where multiple people have different Steam accounts and share a computer, constantly logging in and out, then you have a problem. Only one of you gets to play your games while offline at best, and at worst none gets access. Steam Guard is an annoying little ♥♥♥♥ if I'm honest, because it means unless I set Steam to log me in automatically I have to use it for verification.
I don't have much to say on your other points, except for this. You do realise that purchases are recorded on your banking statement, or Paypal, or whatever you may use to purchase a game, right? But if it isn't enough, I guess it is good to keep a paper/digital copy as a "proof-of-purchase" just in case. If I could, I would take all the games I have paid for, dedicate a disc for each, and have proof-of-purchase for each game saved somewhere. This way we can have a non-DRM way of purchasing game copies digitally while keeping hard copies like it has been so far for consoles.