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Or ask Valve to implement a system where the API call for the display name returns a different name depending on the game?
What I meant is that you use your profile name - as it is right now - for all games, but you should be able to make exceptions for single games. So, if you have only one game in which you use a different name, then you edit the profile name for this game only.
That seems rather pointless. In a single player game it doesn't matter what name you use, heck in a multiplayer game it doesn't matter but most of them give you the option to change the name in the game itself.
If you want single player games to give you that option, then go ask the developer of the game to give you that option.
Maybe I'm missing something but I don't really see how this has anything to do with your steam profile. If you are just talking about in game profiles, again ask the game developer.
That's up to the game developers. They are free to design it that way if they want.
Or again: ask Valve to implement such a system for games that do not support it and instead grab your profile name from Steam, PSN, LIVE, Origin, whatever platform. Which actually has become the norm unless you have to create a specific account for that game.
You missed the point that I wasn't talking about singleplayer games. I'm talking about multiplayer games that use the Steam profile name as player name. Of course, I could ask the developer to change and possibly break the game, or have Steam give players the option to automatically change the profile name when launching a certain game.
If someone plays all of the games with their standard profile name - no problem. Otherwise it would be nice if the Steam library's game properties would allow for a special/temporary profile name which would only be active when a certain game is running. Once it stops, it goes back to the standard one.
I think it would be an easier, safer, and quicker fix if this is done by Steam rather than the developer.
Some mmo will require the user to pay a fee to change the name too.
Wouldn't work well for steam to do it on their end, they risk 30000+ games breaking on steam as a result. I mean you can launch multiple games from the steam profile at once, so it would completely break if you launched 2 games at once. Hence why its safer for the developers to so, and in fact some already do it this way. [/quote]
And there we go. One reason why they may choose not to.
No?
The game developers already made a decission to either allow choosing a name, requiring registration on their own services or use a plattform povided name. And frankly, the first I haven't seen in years.
Jeez, no it would not.
Getting the name is an API call. All you have to do is change the server-side implementation. It wouldn't require any work on the game's side nor break anything.
It even be quite easy to implement. Just have a look-up in a map <app id> = <display name> and default to the profile name if nothing is found.
So there's no actual need for Valve to get involved. They have provided the tools for devs to use. Devs are the ones choosing not to use it. Probably because it at least provides some friction versus certain Shenaniganery