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There are more people running 720p monitors than people running widescreen monitors
Its the same with Refresh rates non 60hz monitors aer not really widely adopted. They're still fundamnetally a niche market just like ultra-widescreen monitors. All the survey is going to tell you is how mega niche it is
Probably not. Not when like 50% of users are running a 1060 or less. Just because you see people talking about things a lot doesn't mean every one of them owns the hardware.
When they feel like including it, which might be never.
So it seems like you want this statistic so you can rationalize your decisions and lecture others about theirs. I don't believe the hardware survey data is supposed to be used for your brand of gatekeeping.
All the hardware statistics give you is a snapshot of what people are running currently. Not what's the right or best configurations. And the reality is most folks are running aging and dated hardware. If you think "most people running above 60hz, but below 240hz" makes your argument that your nephew shouldn't have a 240hz monitor rational, well... it sounds like you're very invested in that belief, but you should probably fine a better hobby.
Very solid point. But it does have something to say in some games, where higher refreshrates requires extra coding to make it play nice. Not to talk about making the game run smooth at those framerates (it's not all about good hardware).
bro, you're taking it too far.
Except when it has.
There are still devs who tie their gameloop to the refresh rate and having higher refresh rates will cause accelerated gameplay, wonky physics (thanks to everything being fast than expected) and increased difficulty.
High profile example:
https://www.youtube.com/watch?v=AekfC5u-Fxs
(yes, there are fixes, but ... come on)
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Actually it isn't. Bigger screen and higher refresh rates is easier on the eyes and can alleviate gaming sickness for some thanks to smoother animations and a more natural field of view.
No need to collect Hz rate when the Hardware capable of running it are collected as data, which points to their specifications/supported resolutions and Hz rate.
I see no point in adding it.
Well, here in Denmark it's not so uncommon with high refreshrate monitors. Last time I was at a larger LAN party (SLZ with 100 participants or GGW with about 1500 participants) There was PLENTY of people who had a 144Hz monitor or above (165, 185, and a few 240Hz). It was not half, and probably not a quarter, but it was substantial enough for it to be a serious thing for common gamers (not professionals). And boy is it great. But yes, it requires expensive hardware, but sadly enough many people have a high refresh rate monitor without the needed hardware (I don't know why I include this but it's very true)
And I'm not buying the 720p thing. Widescreen monitors has been the standard the last 10 years!
Now they're just getting bigger and faster (More inches, higher res, and higher Hz)
Yes, many have old laptops with 1366x768 resolution, but that's a stretch to call it 720p (although not long from it). But that resolution is mostly on cheap notebooks for homework, and hopefully not overly represented in the Steam Stats. The resolution 1600x900 is just as common on laptops (my own estimate) and according to current steam hardware survey 66% have 1080p widescreen monitors.... that's 2 thirds, my friend.
And just to be a douche, 720p is a widescreen format :P
Your comment has some meme value, but maybe you should think it through before you post :)
EDIT: ohh.. so you mean ULTRA wide monitors... dude you gotta be more specific in your grammar... it's abysmal.
But that just shows your age.
Yes, go ahead and call me a boomer, what difference will it make lol.
Even if you would detect refresh rate, that still does not give you any information about the screen itself.
As far as I know a monitor does not communicate with the system. It only outputs. If someone uses plug-and-play drivers, then I am not sure how to detect the screen. Unless you know of a way to do that?