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回報翻譯問題
But anyway. You were able to provide a binary response (yes/no) You can get into the details later (how good the food is, how the service can ruin the experience), but you're being assertive in your decision.
I would not stay around long enough to either order or eat as first impressions count and service is part of the experience.
Depends on just how bad the service was, but I'd typically recommend it, though I'd make sure to mention the bad service so that the people I'm recommending it to know what to expect.
That's what I mean. The only component of value is the written part.
Even if you have a thousand point scale, there is no way to put this information into a score.
Even if you have different ratings for service and food it still doesn't tell you what was wrong with it. Did it took to long? Was it rude? Did they got the order wrong? Okay, you make different categories for services to cover them. Reliability, friendliness, reliability, no problem, right.
So you got your food late. Was the restaurant near empty or filled to the brink? Was is an especially laborous meal? Were you informed about the delay? Was there a big party in the room that occupied the service?
Okay, it will average out over time. But what if there is one competent waiter and one incompetent and the ratings are split in the middle?
Scores are useless.
Personally I'd recommend it...I mean you can get around bad service. Call in ahead, take the food to go, have it delivered etc... YOu can't really work around bad food though.
In this sense, there should be an average score for multiple factors. I agree with OP's 1-5 scale and I wish it can be expanded further, with every factor having a 0-100 scale.
A game's rating should be measured by 100 points on performance and another 100 points on user's experience. Each of them carries 50% weight towards the final score.
For Performance, the factors should include number of hours played (0 = bad, >100 =good), number of crash reported in the last 100 games (0 = good, 100 =bad) , highest FPS recorded with a mid range hardware (0 = bad, 100 = good). The final score for performance is the total sum of all factors divided by 300.
The user's experience rating (0 = bad, 100 = good) plays the final role. If the game performs bad (40), but the users are entertained (80), the game can still get a pass rating of 60. Similarly, if it performs well (70) but everyone dislike the experience (20), it can get a fail rating of 45. The user submits their experience rating of 0-100 and the system will calculate the rest.
https://xkcd.com/937/
Neither are very good metrics because how a game performs is based on the user's system. And user experience.. well.. metacritic
I, and a lot of people, loved it but it's not everyone's cup of tea. You couldn't give it a 5* review but it's only in reading the narrative could you say whether it was suitable for you.
S.x.
Then we have the fanboys which will rate it 5/5 stars.
It is not a good system.
I mean maybe GoG would be able to rack up more sales if they had a better recommendattion sysem and a more streamlined review/recommendation template.
That's not unusual. I mean people rave about the Movie Titanic but I found it a total snooze.
That sounds... intteresting. I can certainly see the appeal. Especially if you're an out-going type of person. If I went there I probably wouldn't find such an experience enjoyable but If it as you describe I would still be able to recommend it.
So does a soft or fat tire in a pinch.
Some of them do and then there are thsoe that are "WOn't start LLULW ". That's an actual quote BTW.
Yes because a quick look at the reviews and you'll notice GoG actually doesn't list the pllaytime at all. AT least I'm not finding any with listed playtime. And they also for some daft reason alow the reviews of unverified owners....