RainbowTaco_ 2020 年 10 月 10 日 下午 6:00
Steam global average hours played by game
I don't get why this isn't a thing already. It's cool to see how many hours the average person puts into a game. It can be a great motivator to buy a game (or not buy a game). It gives a more accurate idea of what the game is worth to you.

It's also fun to look at if you put more or less hours then the average person into this game.

And as for the obvious "it is degrading to sales because people will see how fast it will start to get boring". Comments and popularity ratings have the same effect and yet those are also allowed on steam.

I could see this on the store page of a game just under the total and recent ratings.

Also obviously the players that bought the game but never opened it should be ruled out , so put a cap on it of like 5 minutes minimum playtime to count towards the total.
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Spawn of Totoro 2020 年 10 月 10 日 下午 6:12 
Problem is that games can be left idle, making hours seem greater then they really are.

I use 3rd party sites as those tend to be more accurate for game play.

For example:
https://howlongtobeat.com/
MoonC A T 2020 年 10 月 10 日 下午 9:43 
If you are interested in beat times, ask on the forum of the game and gauge the responses. I did this for my friend pedro and ultimately decided not buy it based on this and the helpful comments.
Tito Shivan 2020 年 10 月 11 日 上午 2:24 
People love to idle their games to:
-Boost their weekplay playtime stats (sometimes ro even rack more hours than a week has)
-Get card drops from the games they bought.
-Get in-game rewards

Also the stat doesn't account for
-Replayability (If I play it twice I'll get twice the playtime)
-Completionism (Playing only main quest Vs getting all endings/achievements)
-Openworldness (Goofing around for ages without even making it to the end)

Which makes the playtime count a very unreliable stat to retrieve averages.
I mean I have almost 300 hours in Borderlands 2, more than 2.000 in TF2.

I always like to remember the average person has less than two legs.
ElvisDeadly 2020 年 10 月 11 日 上午 2:46 
引用自 Tito Shivan
I always like to remember the average person has less than two legs.

Why have I never heard this before? I love it!

I'm going to start using that fact at work with people who constantly misunderstand the meaning of average numbers yet use them to justify decisions :cozybethesda:
TorMazila 2020 年 10 月 11 日 上午 7:33 
引用自 Tito Shivan
People love to idle their games to:
-Boost their weekplay playtime stats (sometimes ro even rack more hours than a week has)
-Get card drops from the games they bought.
-Get in-game rewards

Skyrim. I've left my char sitting on a cliff "hiding" for several days - a monster was seeing it, running around then forgetting/giving up, going back, seeing again and so on - that has boosted the "sneak" (or whatever the name) stat to the max.
Crazy Tiger 2020 年 10 月 11 日 上午 7:53 
引用自 RainbowTaco_
I don't get why this isn't a thing already.
Because it doesn't actually represent nor mean anything. For storydriven games that can be finished, it's useless, cause every new playthrough is cumulative. For other games it merely shows how long the .exe has been opened.

Besides, that persons A and B put in 250 hours in a game, doesn't mean at all that you will too.

The only thing playtime really is important for, is for the refund policy.
RainbowTaco_ 2020 年 10 月 11 日 上午 9:23 
Besides, that persons A and B put in 250 hours in a game, doesn't mean at all that you will too.

I mean no it doesn't necessarily mean that but if I see a game that has 50 hours average playtime I will probably enjoy it even if I put just 25 hours in
RainbowTaco_ 2020 年 10 月 11 日 上午 9:30 
引用自 Tito Shivan
People love to idle their games to:
-Boost their weekplay playtime stats (sometimes ro even rack more hours than a week has)
-Get card drops from the games they bought.
-Get in-game rewards

Also the stat doesn't account for
-Replayability (If I play it twice I'll get twice the playtime)
-Completionism (Playing only main quest Vs getting all endings/achievements)
-Openworldness (Goofing around for ages without even making it to the end)

Which makes the playtime count a very unreliable stat to retrieve averages.
I mean I have almost 300 hours in Borderlands 2, more than 2.000 in TF2.

I always like to remember the average person has less than two legs.

Those are isolated cases and with a big enough dataset those outliers will not contribute much to the total average.

And what does your playstyle have to do with it? It's about the hours of content you get out of it. There are very few people that play games exclusively one way or the other

Games that have playernumbers above 5000 would probably yield at least useful results.

Maybe break it up into 5-10 hours 10-20 hours 20-50 hours idk. A player retention graph even?
Crazy Tiger 2020 年 10 月 11 日 上午 9:34 
引用自 RainbowTaco_
Besides, that persons A and B put in 250 hours in a game, doesn't mean at all that you will too.

I mean no it doesn't necessarily mean that but if I see a game that has 50 hours average playtime I will probably enjoy it even if I put just 25 hours in
People can have many hours in CoD games, but I know for sure I won't enjoy more than a few.

When looking at games that fit your taste, I can imagine it could mean something. But in that case I know I'll enjoy the game for what it is and don't need the information what others did.

I can see a fit for average play times when deciding what game to play. But Steam playtime in no way is a measure for that for the already mentioned reasons. HLTB is "better" for that, as it displays 1 playthrough.

But perhaps I'm old fashioned.
Spawn of Totoro 2020 年 10 月 11 日 上午 9:53 
引用自 RainbowTaco_
Besides, that persons A and B put in 250 hours in a game, doesn't mean at all that you will too.

I mean no it doesn't necessarily mean that but if I see a game that has 50 hours average playtime I will probably enjoy it even if I put just 25 hours in

People spending 50 hours does not mean you will enjoy even 5 minutes of the game. Game length does not equal enjoyment and never will.

A 2 hour game can be more enjoyable then a 20 hour one, even on the same price point. Just depends on what you may find enjoyable.

引用自 RainbowTaco_
Those are isolated cases and with a big enough dataset those outliers will not contribute much to the total average.

And what does your playstyle have to do with it? It's about the hours of content you get out of it. There are very few people that play games exclusively one way or the other

Games that have playernumbers above 5000 would probably yield at least useful results.

Maybe break it up into 5-10 hours 10-20 hours 20-50 hours idk. A player retention graph even?

His point is that such things are inaccurate with many factors that can change it's accuracy. The site I posted would be far more trust worthy as to how long a game may take and even breaks it up into categories for you.

Player retention is only needed for multiplayer games and MMOs. You can see how many are playing in-game to get a good idea of the player base. Hours played isn't a way to determine that.
Brian9824 2020 年 10 月 11 日 上午 10:26 
Not to mention the average would be skewed by all the people who say played a game for 10 minutes and then decided not to play it, or played it for 2 hours for cards and then hasn't really played it yet.
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发帖日期: 2020 年 10 月 10 日 下午 6:00
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