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Αναφορά προβλήματος μετάφρασης
If I were in a position with any sort of power that would have problems with this idea, then I would say no, but as I'm not then why shouldn't I say yes to things I don't have to pay for? :P
https://store.steampowered.com/app/435790/10_Second_Ninja_X/
That was free for awhile, for everyone.
...but free games will not drop cards.
Because those "free" games create an unsustainable model that hurts a business in the long run?
See you only look at one side which is what you get, and you don't consider the long run in which offering free games like Epic is doing can lead to Epic shutting down for instance and you losing EVERYTHING you paid for and the collapse of the entire service.
Just because store A does something, doesn't mean store B has to match it. Certainly not if store B doesn't need to.
I'm gonna be honest here. I don't really think ahead like that, if someone gives something away then I just assume they can do such a thing. As in that they have already looked up the finance of it all.
I don't really check out "the other side" of the argument either when it comes to large companies as I believe they can handle themselves just as good/bad or better than I can. It's all speculation anyways. :P
Well... yes, ofcourse, but. I mean. Don't you want free games? :D
Smal store A sees how Walmart sets up shop in the neighborhood. Both Walmart and the small store sell product X.
-Walmart starts selling X way below the price A sells it. Even below the point where it gives profits.
(Walmart can sell X at a loss because that loss is sucked up with the profits of other stores of the chain.)
-Store A can't price match Walmart (They can't sell at a loss)
-People flock to the cheapest store.
-Store A ends up closing
-Now that Walmart has cleared all competition and you can only buy X at their store raises back the price of X
surprised-pikachu-face.gif
Except its not speculation, Epic has already confirmed they operate at a loss due to paying for all the free games and exlcusives. It's a business concept called Loss Leading.
It's not a sustainable model and really the only reason to use it is if you need to build up a user base.
I don't know if they used the word "loss leading" but I heard about something similar about airline travel. Airlines have many flights that doesn't earn money but they still operate them so that they don't lose customer trust or something like that.
Ofcourse companies like Epic will lose money on these things, I don't see how they could not. But I believe they do so because they will earn something in the long run. Like for example how Youtube hasn't been earning money for many years but it's still around.
When I mentioned the "speculations" it was around the whole affair in itself as I don't believe anyone can know anything about it without the paperwork beside them.
Still, I don't really think about this whole thing further than "for me free games are great, everyone should do it!". :D
Epic is agressively trying to curb Steam's business and become the next Steam. There is nothing altruistic about them. They buy exclusivity to get customers. They buy giveaways to get customers and at the ame time take away sales from competition.
They literally burn money to curb competition
Steam is freaking big and it doesn't hurt them much, but smaller stores like GOG do suffer under such practices and with them does customer choice. Exclusivity and monopolies are bad for customers and that's what Epic is aiming for under the guise of doing good.
Remember, companies as big as them don't just want your money. They want all the money. And then some.
Take the 12 % they want to establish. They are fully aware that publishers won't forward the savings. And there is something people ten to forget: they have a popular engine they take royalties for. They royalties are paid from the net, which means after the platforms cut. On a 60 dollar game that results in an increase of round about 0.75 dollars.
On a 10 dollar microtransaction ("You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity, as follows" https://www.unrealengine.com/en-US/eula/publishing ) that means 13 cents more.
Or in big numbers: for each million (after the first one) a product using their engine makes on a 12 % cut platform opposed to a 30 % one they make a profit of about 13,000 dollars.
So they actively make money from other stores making less, too.
This is how capitalism works, dog eat dog. The likes of GOG need to change their own stance on DRM too bring in new developers with the latest AAA+ games or they will stay small or disappear.
While I do like someone writing a detailed post. I don't really know how to respond to that one. Isn't what you're saying what everyone is doing?
Wouldn't I be able to use the same text you wrote with almost every startup company that has a lot of money, or not even a start up one but a lot of companies or transactions in general?
I have a question if I may:
How would someone go about doing "the right thing" with trying to compete with Steam and/or how to give away free games?
I ask this because I get the feeling you don't agree with what Epic is doing but agree with how Steam is doing? Sorry if I'm getting the wrong idea of what you're trying to say. :)