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From what I read, Blizzard removed p2p downloads years ago... and when they had them, there were still complaints of it being slow and people on metered connections not liking being forced to upload.
https://www.reddit.com/r/Blizzard/comments/9bfrt3/blizz_using_p2p_for_client_downloads_sucks/
Already discussed once then shut down. BitTorrent is not necessary, Steam's CDN is designed to saturate all consumer-grade internet connections.
BitTorrent won't help against download speed issues by cheapskate ISPs who skimped on peering contracts. Quite contrary, such ISPs tend to throttle P2P downloads.
Even then, P2P downloads are not feasible on the secure side because it cannot be reliably determined whether a peer is legitimately distributing game data (legal issue actually!) without breaking profile privacy settings and using complex peer authentication methods.
Let alone the licensing issues. Publishers are very sensitive about the way their content is distributed. Valve would need the consent and approval of every single one of them.
It's not worth it for Valve. The amount of bandwidth they would save doesn't outweigh the development costs of such a system. Otherwise, it would already be in.
Also, not everyone has an unlimited data plan.