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Relatar um problema com a tradução
If some languages counted 2 for every 1 character entered, as you say, they would still hit the 1000 character ceiling regardless. If what you describe was the case, adding a counter would not change that ceiling, nor would it change certain languages hitting the cap earlier. This would be an entirely different problem, not a reason to not display the information.
If that were truely a problem, Valve knows what language you are writing in. They could set individual limits for each language. Even moreso, Steam likely uses UTF-16(65,536 possible characters) or UTF-32(4.3 million possible characters) unicode, which means each English(26 possible characters) character I am writing at this very moment uses the same amount of space as a Chinese(50,000 possible characters) character. Regardless of whether or not I'm correct in this assumption, that is a server space or packet size issue, and it would not affect the counter.
I'm making assumptions about how their backend works, so they may have a different approach. The fact that I can simply cut and paste any text out of steam into a barebones website character counter(regardless of language) and get a concrete number begs the question, why is this not simply added to Steam? Also, character counting is purely client-side, and would require no server communication to process. The only overhead rests on the client.
This suggestion is merely a quality of life improvement.