WolfEisberg Jul 20, 2020 @ 11:56am
Valve please collaborate with GOG Galaxy for official integration
It would be great if Valve collaborated with GOG Galaxy team for official integration of Steam.

There are a lot of us that use more than 1 store, and it's great to be able to see all our games on one client.
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Showing 1-15 of 18 comments
Gwarsbane Jul 20, 2020 @ 12:03pm 
There is nothing Valve needs to do, its all on GOGs end that it has to be done. If they can't do it, why should Valve help another store/platform?
Crazy Tiger Jul 20, 2020 @ 12:13pm 
While I understand why you would like it, I don't see why Valve should take that step. Valve has its own good launcher, they don't need it. If anything, it'd be up to GoG to take the step and contact Valve.
cinedine Jul 20, 2020 @ 12:18pm 
Valve wants you to use Steam and use their ecosystem.
GOG wants you to use Galaxy and their ecosystem. As an incentive they promise the "one place to rule them all".

Ask yourself what's in it for Valve when you use Galaxy/GOG now? Apart from internet kudos that are lost the next time someone finds something they find slightly irritating.
Start_Running Jul 20, 2020 @ 12:22pm 
And what does Valve get out of it. I mean it seems this would be an arrangement that overwhelminggly benefits FGoG but gives nothing in return.

GoG Was the one making big promises. They're the ones who need to do the legwork to make those promises happen.
Satoru Jul 20, 2020 @ 12:39pm 
Originally posted by Eisberg:
Originally posted by Gwarsbane:
There is nothing Valve needs to do, its all on GOGs end that it has to be done. If they can't do it, why should Valve help another store/platform?

Official integrations only happen with collaboration with the external client owner, otherwise they leave it up to the community to create it. Community integrations are not as stable, but when GOG team is able to work with the owner they are able to make the official integrations stable.

There's literally already 'integration' available via the incredibly public Steam web API

Any integration is trivial

1) use the API to query the user's library
2) use steamurl to launch game

You can do that right now.

"Official" integration is needed from other ssites that dont' have publicly available APIs. Which is why 'official' integration is needed. There is no way to 'query' Epic, Origin, Uplay, Xbox, PSN. That's why 'official' integation is needed.

Steam already has "official" integration, because, you can just use the existing web APIs.

Like GOG's utterly janky and crash prone integration with Steam has always worked since day 1. The fact they categorize it under "community integration" is purposely nonsense. There's a webAPI for a reason. Thats not a "community integration"
Last edited by Satoru; Jul 20, 2020 @ 12:44pm
The Steam integration isn't ready for prime time yet. They should ask xPaw(SteamDB) to help them he knows everything there is to know about Steam web API.

Ironically Epic has an official integration now.
Satoru Jul 20, 2020 @ 1:20pm 
Originally posted by h.barkas:
The Steam integration isn't ready for prime time yet. They should ask xPaw(SteamDB) to help them he knows everything there is to know about Steam web API.

Ironically Epic has an official integration now.

I mean there isn't a whole lot you need to 'know' about the webapi. like its all documented and what galaxy wants to do isnt rocket science.

1) query account
2) get games/profile
3) populate shortcuts with steamurl to launch

Like that's it. Everything you can do with the steam webapi right now.
Originally posted by Satoru:

I mean there isn't a whole lot you need to 'know' about the webapi. like its all documented and what galaxy wants to do isnt rocket science.

1) query account
2) get games/profile
3) populate shortcuts with steamurl to launch

Like that's it. Everything you can do with the steam webapi right now.

If it*s so easy why is the umptieth iteration of Steam integration still crashing every time while importing my games list and going offline with 'Retry' doing nothing. Many users with a huge Steam library (7,800+ in my case) have this problem.

That allows only two conclusions. Either the developers are incompetent or it's harder than you think.
Last edited by 𝕙.𝕓𝕒𝕣𝕜𝕒𝕤; Jul 20, 2020 @ 2:00pm
Start_Running Jul 20, 2020 @ 5:05pm 
Originally posted by h.barkas:
Originally posted by Satoru:

I mean there isn't a whole lot you need to 'know' about the webapi. like its all documented and what galaxy wants to do isnt rocket science.

1) query account
2) get games/profile
3) populate shortcuts with steamurl to launch

Like that's it. Everything you can do with the steam webapi right now.

If it*s so easy why is the umptieth iteration of Steam integration still crashing every time while importing my games list and going offline with 'Retry' doing nothing. Many users with a huge Steam library (7,800+ in my case) have this problem.

That allows only two conclusions. Either the developers are incompetent or it's harder than you think.
I'm sure the Gog devs are doing their best so there's no need to be so rude.
That its not as easy as one thinks is a given, but rest assured Gog's devs are trying.



Originally posted by Eisberg:
Every thing else H.Barkas stated is on point.

And this still misses one of the first points raised. Why should Valve care if GoG can't figure out how to make the promises they hyped up work? What's in it for Valve?
Last edited by Start_Running; Jul 20, 2020 @ 5:05pm
Start_Running Jul 20, 2020 @ 5:24pm 
Originally posted by Eisberg:
Originally posted by Start_Running:
And this still misses one of the first points raised. Why should Valve care if GoG can't figure out how to make the promises they hyped up work? What's in it for Valve?

Because it would be good for us customers, and it would show that Valve would be willing to take part in helping creating less walled gardens in this industry. Every little bit counts in helping to progress the industry further.

Mmmm-hmmm. Still not seeing where this benefits Valve any.
As said. Gog made the promises, Gog made the hype. Gog needs to figure it out... or pay Valve to assist them because you know it'd be:
Originally posted by Eisberg:
...good for us customers, and it would show that Valve[GOG] would be willing to take part in helping creating less walled gardens in this industry.


And though you use the word 'progress' I don't think it means the same to you as it does to the people who you know actually have to do the work.

Start_Running Jul 20, 2020 @ 6:14pm 
Originally posted by Eisberg:
:steamfacepalm:
Start_Running, from now on, don't even bother responding to any of my suggestions ever, or anybody else's for that matter. It seems like you work very very hard at downplaying any suggestions that would be a good thing for the customers.
:steamlaughcry:
Not even in your dreams. And I haven't said anything that others haven't already said multiple times in this thread. If you can't handly people pointing out the flaws, fallacies, errors and general lack of forethought in your suggestions.. paybe you shouldn't be posting them on a PUBLIC discussion forum. Maybe stick tyo posting them to your twitter and facebook.

We get it, you care far more about the store and valve than you do about the games and the customers.
strawman much?

The point I and others have raised is simply, why should Valve be concerned with helping another store fulfill a promise they made, that they hyped and that they apparently don't have the skills to pull off, let alone for free? Why should Valve spend their resources to bail GoG out of their issues? What does Valve gain? We know what GoG gains, but what equitable exchange does Valve reap?

Your responses are useless to the discussion, if you refuse to see how it would be a good thing for the customers and for the industry, and that is because you don't care, you only care about what is good for Valve and for Steam.
Pardon, I know the idea that there are people involved in this relationship thabt are not the customer is rather foreign to you but that's the reality. The world does not exist to serve you french fries.

Now as I said. if GoG wants Valve to help them, then GoG needs to pony up the dosh and strike a deal. I'me sure Valve would vbe very reasonable and GoG would happily pay up...you know,.. for the 'good of the customers.'.

Or you know they could hire some devs that can cash the cheques their PR depertment keeps writing,.:lunar2019grinningpig:
Last edited by Start_Running; Jul 20, 2020 @ 6:15pm
Satoru Jul 20, 2020 @ 6:46pm 
Originally posted by h.barkas:

If it*s so easy why is the umptieth iteration of Steam integration still crashing every time while importing my games list and going offline with 'Retry' doing nothing. Many users with a huge Steam library (7,800+ in my case) have this problem.

That allows only two conclusions. Either the developers are incompetent or it's harder than you think.

Dont ask me, this stuff is braindead simple, having more 'integration' isnt really going to somehow make that better/faster.

GOG Galaxy 2.0 constantly crashes on me for no explicable reason, and its literally just running in teh background. It crashes several times a day and I cant be bothered to find otu which 'thing' is causing it.
Satoru Jul 20, 2020 @ 6:52pm 
Originally posted by Eisberg:

Umm, wrong. There is community integration for Origin, Uplay, PSN, even Humble, Itch, Twitch, Blizzard, and up until today there was Epic integration. I don't know about the others, but Epic has an API as well,
which the community integration used, and now official integration is using.

Again you dont' need 'official' integration

There is a publicly available API that everyone and anyone can use to do liiterally what GOG Galaxy needs.

Steam isnt going to 'officially' integrate it because tehy're just going to say "hey see this public API everyone can use? Yeah use that, have a nice day".

An API already exists. That's an 'official API'. So again GOG can 'officially' integrate the API and make it work. That's all. They CHOOSE not to because, who the hell knows. But taht's not Steam's fault.

Use the existing API. Its free. Its public. Its extremely well documented.

https://steamcommunity.com/dev

That's literally all you have to do

Asking for 'integration' is like aksing steam to 'integrate' the worksthop into a game. or steam cloud,etc. Steam doesnt do that. They hvae an existing api, steamworks, that developers use. And that's what GOG has to do. They choose not to because.... well who the hell knows they're not the sharpest tools in the shed. It took them 5 years to make a barely functional Steam client clone that crashes so often its laughable, and even the most ultra basic features. For all their gusto, they dropped the ball so hard on Galaxy they missed their witcher 3 rollout window, and are only barely even functional several years later for their only other game anyone will ever care about Cyberpunk2077. They're even lucky to still be in business as the Witcher is literally the only thing keeping GOG afloat.
Start_Running Jul 20, 2020 @ 7:01pm 
Well lets be fair they do have some nice retro games... if you dig.
Though I'm sorta glad I never used GoG Galaxy given what you describe Satoru. I have my beefs with the steam client but stability has seldom been an issue.
Last edited by Start_Running; Jul 20, 2020 @ 7:02pm
Satoru Jul 20, 2020 @ 7:05pm 
Originally posted by Eisberg:
Because it would be good for us customers, and it would show that Valve would be willing to take part in helping creating less walled gardens in this industry. Every little bit counts in helping to progress the industry further.

The 'walled garden' analogy literally makes no sense when referenced to steam

1) Steam has so many public APIs for their data its not even comparable to any other service in existence. I mean their data was so public that it allowed SteamSpy to exist which was literally data mining all of Steam.

2) Ironically for 'walled gardens' GOG has NO PUBLIC API to do anything meaning that people trying to make alternatives to GOG Galaxy CANT DO IT BECAUSE GOG HAS NO WAY TO INTEGRATE 3RD PARTIES. They have to rely on the GOG community reverse engineering the GOG Galaxy client to figure out the API.

Thus its hilarious to be giving GOG a pat on the back when it literally is utterly several eons backwards compared to Steam. Why arent yelling at GOG to make their API public rather than relying on the community to have to reverse engineering the protocol from the Galaxy client. If you want to talk about client based Walled Gardens, GOG is literally no better than Origin/Uplay/Xbox

Maybe before making steam do 'official integration', despite tehir being multiple public APIs, maybe ask GOG to you know actually release a public API for their stuff? Hmmmm???
Last edited by Satoru; Jul 20, 2020 @ 7:15pm
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Date Posted: Jul 20, 2020 @ 11:56am
Posts: 18