Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
First understand that all reviews are opinions and there for subject interpretations skewed by personal bias.
The second thing is that whether a review says yes or no, you should read the commentary that comes with it so you can learn why. What did the writer like? what did the writer dislike? Do those same dislikes apply to you?
What someone hates, other people will love.
One game's 47% only meaningfully differs from another game's 47% by sample size, but sample size is already published, there's no need to infer it.
Standard error calculations would be more relevant if this was a system where there were meaningfully different ways for the same sample size to reach the same mean (eg. if reviews were averaged from scores out of 10).
Well then you will miss games. that you would like. That's the curse of laziness.
You will only ever find the stuff that is geared towards mass market appeal.
OP's question is how that difference can be detected in short order, rather than trudging through a bunch of reviews just to find out.
It's not currently possible to calculate this because the review system is inherently bipolar -- you either upvote or downvote.
But with the addition of a middle option, people with less strong opinions could choose that, and thus a higher ratio of middle option ratings to total ratings would be an indicator of low intensity. That's what the OP is talking about.
The game publisher, developer and Steam will also lose because I don't buy the game. It's a lose-lose situation which is easy to turn win-win by adding the middle voting option suggested by the people on this thread.
Actually they lose nothing if you don't buy. One of the perks of digital. In physical retail each copy costs money to produce and ship and each non-sale costs them about as much as it did to produce that physical unit. So if you don't buy digital.. well. it's not like it costs them anything.
Again keep in mind you openly admit to being too lazy to actually be bothered to read the reviews to understand the context in which they are given. And you apparently lack the self awareness to make decisions without so... yeah. You're the opnly one being negatively affected here. Though I supposed that also means you get to keep your money and do other fun stuff with it.
Do you expect me to read the reviews of every game published on Steam and call it laziness if I don't?
Digital has no such problem. Again. Each unit costs them nothing. So they're no expectations or such in play. Your non-purchase is simply renders you a non-entity.
If it's a game you're interested iun purchasing.. I'd expect that'd be basic research. But then I'm opne of those people who don't buy on trends or popularity as you seem to do. I buy based on research.
Again. You're complaining that you're missing games because you're too lazy to research games that are not mass market.
Consider that you put your money on your bank account instead of investing it. It will stay there and most people don't consider it as loss. Still, some people prefer to invest that money to gain more, am I right?
And actually, you're right. I'm too lazy to research those games more in-depth. Still I'm offering my money here. Why not take it?
In the end effort always yields greater rewards.