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回報翻譯問題
Think of it this way, they are a city water main, and you are connecting up a garden hose to that water main.
So if you are having issues with not downloading fast its either your PC having issues or an issue somewhere between your PC and your ISP, or your ISP and the internet backbone for your area.
Change download servers, sometimes that helps by making it take a new path around what could be the issue. Seriously, picking a place to download from in the opposite direction that you are using now can help.
It also doesn't matter which content server you download from, you will get the same stuff from the one on the other side of the planet as you would the one thats local to you.
Again, I'm not a novice to troubleshooting Internet connectivity. I do appreciate the attempt to help but I'm not concerned about my download speeds aside from Steam's content and that's usually just during updates. I just spent over an hour downloading a 4 gb update from Steam then immediately downloaded a 3 gb file from another source in a little over 90 seconds. Its possible my ISP might be throttling connections to Steam's servers, I suppose. However, the solution to that problem, again, would be incorporating BitTorrent protocols into the distribution method.
Using this metaphor, my suggestion is to give all my neighbors a water-cloning machine and run hoses to their houses as well. That doesn't mean I lose my connection to the water main. It just means, if the water plant's pressure gets low because everyone decided to water their garden at the same time, I can get some of that water from a neighbor instead of waiting for the pressure increase.
Just like HTTP, BitTorrent is a protocol, not a service. Unlike HTTP, it has security built into it in the form of data integrity checks (just like like when Steam verifies the game files). Even if someone were to try to inject malicious code into the torrent's data, the protocol would eliminate it because it doesn't match the hash distributed by Steam. Using BitTorrent to download illegal software from a pirate website may (and probably will) get you a virus. Integrating BitTorrent into the Steam client would be as safe as the current method. Plus, as I mentioned, it would benefit Valve because their bandwidth costs would be significantly reduced.
It sounds like you would benefit from using BitTorrent to download your game content to me.
Only if it is optional and seeding can be disabled while downloading. In exchange, Steam should grant a bonus of some sort for donating bandwidth to the community.
Not everyone has an unlimited data plan.
I mean, that shouldn't matter - if you need to download 5GB of stuff, it's either above or under your cap, no matter how fast it's downloaded?
Torrents send data to other clients, meaning you can easily send much much more data than the actual download size is.
Leeching is a thing....
Yep, that is one of the big issues. Some may even demand compensation for it.
Even if they don't, there are many who don't want their IP address given to others for such downloads.
Finally, given the issues people's desire for privacy and data caps, you would have to have enough people willing to participate or it wouldn't even be better then the current system... may even be worse.
But Steam downloads though multiple lanes at one time, like Torrents do, except they are from multiple servers instead of fellow users.
I've always met my max downloads speeds on the current system and I honestly don't think Valve will change it as it may bring in possible legal issues from the users and developers point of views.
https://developer.valvesoftware.com/wiki/SteamPipe
Think of it this way. Valve already has their own proprietary torrent protiocol builtt into steam.
https://steamcommunity.com/discussions/forum/10/2650881941764955398/#c2650881941765262846
I mean i'd be nice if you actually read the post you were replying to
I absolutely agree that everything about it should be optional. Aside from people sometimes having data limitations, ISPs often impose limitations to try to choke BitTorrent and being behind a router can cause problems too. There are several good reasons why a person might want to stick with a direct download.
Not that I would be opposed to Steam encouraging seeding as well but the protocol does already have a sort of reward system built into it. People who upload more data to their peers are given priority. So users have a very good reason to leave their Steam client seeding when it isn't in use. If people want to seed, they'll get their games faster. But, for those who would normally leech, the protocol will put them toward the back of the line (which I imagine is even better than waiting on the server at times) or they can just use the traditional method.