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报告翻译问题
How does it affect Valve? Negligibly.
How does it affect Valve's Business partners? Negatively.
How does it affect the end consumer. Negligibly at best, negatively at worst.
So not likely to happen.
Like Dexion games asset flips. And all of the others and their puppet accounts.
As if it isn't bad enough that they release asset flips, 1 week later they'll be releasing AssetFlip 2 and then Asset flip 3, which are just the same game re-skinned.
Come on Valve give us this so that we can browse new releases and find the hidden gems without having to wade through a mile of ♥♥♥♥.
With Valve's discovery thing going on they are already trying to provide better suggestions to users, why not simply remove&replace the spots that the user does not want to see ?
I disagree, I hear people outside of the Steam forums voicing their displeasure and saying they're using the system less because of all the trash. And I hear of developers who are fed up and leaving or developing for Steam last because their games don't get the exposure they deserve because they get swamped by an avalanche of un-moderated trash.
Valve seem to think curators are the answer but curators don't want to deal with thousands of trash games any more than anyone else.
Simple. Some people don't like game genres. Some people are not fond of FPSs (a few due to nausea), others don't like grand strategy. etc. But a publisher thats basically got little to do with the quality/merits of the game itself. That's basically like refusing to buy an apple from an asian vendor because asians.
Okay let's set aside the difference between what someone on the internet 'says' they're doing and what they are 'actually' doing. We still have the one overriding kink in that logic., the question of where and how these people are searching. Chances are trhey're just bringing up the new releases and ordering them by price low->high. Which basically pints to a creally crappy search methodology. It'd be no different than someone who only deigns to look in the bargin bin of a store (otherwise known as the 'please help us get rid of this ♥♥♥♥♥♥ inventory bin', or by narrowing one's attention to just what's placed on the eyelevel shelves.
That sounds more like what a lazy developer would say to justify their failures. That'd be like Usain Bolt saying 'I couldn't win the race because there are too many slow runners'. If someone says 'I couldn't pass Calculus because most of my class is bad at calculus' You'd probably say they're full of ♥♥♥♥♥.
ANy dev who's grand strategy for game exposure was 'to 'release the game and hope no one else releases any games that week' . probably doesn't have the talent to actually develop a decent game. Just saying. Look at the successful games and you;kll fiund they all havbe one thing in common. They are either veery good or the devs worked trheir asses off to get the word of the game outr and about. or Both.
Which sort of solves the problem. Unless you're some sort of paranoid obsessive compulsive who's convinced they have to be first to find the next 'it' game. If you're that kind of person then your problem is self inflicted and there's nothing valve can do to fix that.
If you're looking for good games, you only have to click the 'sort by user rating' button on any search list. SO basically those who complain about the 'problem' are those whgo are too lazy to actually use the many tools available to make searching eeasier.
So if some people don't like game genres, that some people can not dislike some game developers ? Game developers who infest their games with microtransactions, whose games are infested with toxic community due to their popularity, who does not give damn about the product they have out there and don't improve it ?
Steam Store's "Trending" "Top Sellers" etc. are always the same since people keep buying what is mainstream, thinking that mainstream is good. Those bad prouducts are on the top of the Steam Store because they are constantly mainstream. Those titles keeps shadowing hidden treasures, preventing them from rising.
It sure does solves the problem(!) Some useless curators keep spamming "me likes this game" "i approve" and spam memes and anime stuff on their curations
User rating does not mean it is a good game. There are many "good games" out there according to your logic but actually they are not. Those games are full of bugs, toxic communities, lazy developers, bed business models and so on. They get positive just because they are mainstream and praised by the Twitch streamers, making it seem good.
Who said it is a problem, this is a Suggestions/Ideas forum.
According to your logic Steam should have been the same since 2010s and never improved about queries ? since same options existed back then too ?
And not everyone has the time to browse through the games that are developed/published by the companies that the player hates/doesn't approve.
This won't happen because not only is there nothing in it for valve, but it will also piss off the very people who supply valve with product to sell
If you don't like a game or its developer, don't buy it.. it's not hard
once again, if you don't like a game ignore it.. its not hard
You just compared it with Walmart then now saying it is a digital retailer.
We might perceive things differently according to our backgrounds, it definitely wastes spots for me since Steam works really slow with my internet connection(which is something I can not change; not even with money)
As for infestation with MTX. Devs gotta make money and so long as the MTX can be ignored, I've never seen the harm in it. Used properly its a way to pay for only the game features you actually want.
This is inaccurate. Top Sellers yes and that makes sense, the things that appeal to the largest consumer base will always sell more than the things that target niche markets. But trending does show a fair bit of diversity in genrs, play styles, mechanics, art styles etc.
Again. these hidden treasures being overshadowed simply boils down to the devs being lazy or not very good at actually you know, promoting their product and that likely means the devs did not do a good job with the product itself.
If someone passes you in a race, its because they're faster than you. Though I'll give you the benefit of the doubt. Even if a game doesn't make it into trending, so long as the developer is at least trying to promote the game than they will get sales and the game will find its market. If the market is small well that's just how it is and there's nothing wrong with catering to a small niche.
ANd some don't. Here;s the fun part, You get to choose which curators get to shortlist your games.
User rating is not perfect. There are many mixed games that I've found good or decent but with every one of them I can very much understand why it's mixed.
Same can be said for negative games. But its a good off the cuff benchmark. Especially if you lack the ability to do a more fine grained search.
Your statement is self-contradicting.. If it managed to gain main stream popularity inspite of having any or all of those flaws, then there must invariably be something really good about the game. Also FYI, my experience is that those who complain the loudes about toxic communities tend to be part of the toxicity problem. Just an observation.
This is also a discussion forum in which the merits of suggestions and ideas may be weighed and their flaws critiqued. Being a solution to a non-existant problem. Its like a company spending millions to develop a bullet proof vest that is 100% effective against non-lethal bullets.
Then you misunderstand my logic.
The sheer size of the steam catalogue means that unless you are actively searching for a specific line of games by a specific developer you're not that likely to come across them.
So it boils back down to, how you actually search.
The sorts of devs publishers that people complain about would be the ones that actually have the easiest time of circumventing the problem. Much in the same way a writer can get around people not buying their books because of their name by simply making up a Pen Name and constantly changing it.
whether physical or online, the basics of marketing and salesmanship remain the same
But it was fun discussing it with you, at least you knew when to step back and forth.
I'm not convinced tho, some similar system should be implemented