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翻訳の問題を報告
Gifs are essentially Autoplay videos that we can't stop from playing. I have the bandwidth and no cap but they still annoy the hell out of me. If it plays it should be with the photos and the videos at the top of the store page and disabled by default.
I think the gifs can be good depending on how they are done, but some devs just record a video of their game and convert it to a crappy gif and stick 10+ on their page.
The way images work, you can't stop a gif from loading. But if Valve would restrict the sizes, it'd be a little better. apng would be far better too.
Actually what they could do is enable webgl type stuff and it would allow video clips, where you could do these 30MB gifs in only 3MB and it would be less stressful on your net as it might actually prioritize better.
And yeah, it annoys me a lot as well.
Can we get an option that disables loading of gifs altogether? They're a waste of bandwidth and add a massive delay to the loading of a game's store page, primarily because the client will always wait till it's done downloading them BEFORE downloading the ACTUAL screenshots from, you know, the part of the page that's actually supposed to be used for the game's media.
That's of course not enough touching upon the matter that a major company is still using the gif format in this day and age. A format so outrageously unoptimized and inefficient.
One for Opera browser for example https://addons.opera.com/en/extensions/details/gif-blocker/
Does not help those who use the client.
Thanks for the answer but I'm already aware of those. The thing is I browse the store on the steam client exclusively, not on a browser.
I don't visit steam's ecosystem outside of the required client.
It's not like I launch steam to view animated ads. Making it unpleasant for me to spend money isn't going to keep me motivated to cycle through a queue or something during a sale.
Those of us on "regular internet", bandwidth isn't so much a concern.
But at times when I'm traveling and tethering off a smart phone for internet (because some hotel chains still don't realize their patrons want more than dial-up speed free wifi), phone plan data caps don't like animated-everythings in a dozen windows every time you go to another website.
All Valve needs to do is restrict images from being loaded off site. No embedding imgur links. Then force developers to upload their data to their store page accounts. Each image must fit within the limits given. .jpgs will be processed and re-encoded to jpg format with quality 90%. pngs will be processed and re-encoded to png format with compression level 9. gifs must be less than 10MB, and no more than a total of 20MB of gifs per store page. No more than 10MB of PNGs per store page. No more than 10MB of jpgs per store page. That means a developer can use -at most- 40MB. However they can also set a sky limit on total data on the store page limiting it to 25MB.
Normally I would just presume my opinion doesn't matter and that advertising is more important, but a guest here just threw up after seeing a bunch of full motion brightly colored looping animations--and you know -- I had to clean it up. AND minimize the window. It wasn't helpful in that the screen I am using is huge and intended for a group to crowd around, as opposed to a smalller laptop or desktop screen.
It seems reasonable that as a means of presenting advertisements without blocking them, that static versions of unanimated thumbnails or what have you--static images-- could be served as a placeholder made permanent for a user opting for that, instead of incessant full motion video (be it gifs or ideos or just new ways to show many frames in sequence...) even if it is implemented as a sort of handicap accessiblity feature.
(After a night of hard partying, sometimes, the less vertigo causing full motion experiences, the better!)