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(Someone is gonna mention that it's possible to seek a refund after that. Don't be the dishonorable jerk who does that; that just makes everyone unhappy, including the dev that made the game you want. Instead, save your money first, by checking out the game first and not buying willy-nilly.)
Anyhow, free (and fully legally free) games are a dime a dozen zero dimes many dozens on the internet anyway. One can produce a backlog just from them.
The shady ones, do not have this requirement and ergo while you get it dirt cheap..you have no security.
Exactly correct.
You play with fire, you're likely to get burned at some point.
Not everything is documented and often many of these questions being asked in the steamworks dev group, happens to be answered by valve employees directly there, in that topic.
those topics i can not share but they pretty much say the same as i have been telling you.
but what can be talked about is the public documentation on it and even that tells the same thing as i been saying.
https://partner.steamgames.com/doc/features/keys#3
this was the point i was making with the 10 dollar and the 1 dollar, the fairness.
telling others that developers/publishers can do whatever they want with the keys, is factually wrong. that some devs do whatever they want is another matter but it is definitely not something valve is ok with.
that some developers/publishers give away their games on various sites and does not have a giveaway on steam is also not right. I am aware that it happens but it isn't allowed.
this is effectively what otakubundle did, they allowed multiple purchases of the same bundle, clearly they did not give 2 cents about valves policy because they were not directly dealing with valve.
indiegala did the same thing with happy hours and all that is not allowed.
back to the point here, devs/pubs, can't just do whatever they feel like with steam keys, they have rules and guidelines and those are very strict.
side note: it should come as no surprise that valve is very bad at enforcing their policies and that has only gotten worse with time, as the catalog of games / software etc has grown in such a size that keeping an eye on everything is more or less a task nobody can handle.
so the only way valve is going to find out is if the community makes them aware of it.
Edit: just noticed this thread is a year and a half old. I’ll be going now.
But the fact is true, they are free to do things with the said keys, we have games price much lower compare to Steam, can range from cent upwards of $20, which this deal doesn't happen on Steam until much later, may even taken upwards a year for it to happen, we have free key give away by the devs/publisher, which they don't provide same deal on Steam they don't give away, either it's the game, or DLC. Point is Deals happens that you may, or may not see on Steam, and may even be better deal all the time on 3rd party, they never provide the same exact deal on Steam. Even though what you read, and say it's not allowed, that not what happening, as that not being followed, sure not allowed, but I never said it was a right thing to do by not following the guidelines, or rules. People know, Steam knows as well. I doubt Steam not knowing this.
Steam not enforcing it at all what they should be doing with their keys, is what I'm been telling you. I don't see Steam holding a knife telling them they must sell / giveaway same way they sell /giveaway on for these keys.
The thing they will do is deny keys if they're not making sales on Steam store, or asking too much keys, or believe it to be some kind of abuse.
Steam not going to follow exactly word for word with how they use the keys, and pricing if you haven't noticed. But doesn't mean Steam going to keep giving them, or blindly give them away, as I said before.
This is all they can do with the keys.
Sell, or giveaway, what else are you expecting them to do with they keys really? Hoard them? Problem is it's a give, and take.
If game not making any sales, and ask for more new keys, odds are, Steam may deny, and say nope.
If asking way too many keys, of course Steam going to say no.
If you're trying to be an ***hole selling to key much less, and never provide same deal, it's pretty clear Steam may deny future keys for abuse. Steam expect sales on their store.
If you're just giving them away for no reason, yea Steam may deny future keys. If it for a cause, or whatever just got one time just to promote their game, or give for a cause, then Steam may be ok with it, or not, but it's up to Steam whatever they want to do.
Those bundle deal sites can be insane deals, that you will never get those deals on Steam, or may have to wait a really long time for that deal to even happen at all on Steam, it could take years I might add, but bundle deals can be crazy.
Devs/Publishers are, or should be aware of if they try to F with Steam with the keys, know, or should know they may/will get deny for future keys.
the 'only recourse'?
you sure about that?
THE ENTIRE legal system isn't a recourse? smh...
revoking the key of someone that paid for a game should be the last resort and an extreme outlier. the guilty party is the seller and the devs can take them to court without punishing the innocent buyer.
doesn't work this way for any other product in the world. and I'm pretty sure tos and eula aren't valid if they try to legalize this.
imagine you own a home. you buy a sink from home depot. you install the sink. 1 year later some guys who work for the manufacturer come and try to take your sink away because home depot didn't pay them for the consignment of sinks?
no.
the manufacturer sues home depot for its monies. you get to keep your sink.
Depending on who got the key and where they are based it is actually possible that no legal remedy would be available. International law is complex, expensive, and inconsistent. So even though it might seem cut and dried it might not be.
For example a clause where they are only paid if the residuals hit $100, but that is a per entity thing so if Site X got some, and parcelled them out to another dozen sites (per country say) such that all of them hit $99 and thus didn't hit the $100 per entity cap the developer is out over $1100 and it might or might not be legal. The cost to work that out would be expensive, and might have to be done in multiple regions.
Compared to that clicking a button and cancelling the keys if they don't pay up is a much cleaner and easier solution and any legal remedies would require those dozen sites to individual sue and again the legality of this is still up in the air (if they were required to pay the $99 the court would come down on the side of the dev for revoking the product as they weren't paid) so they likely won't do it either.
When you are talking about larger sums, and/or localised to a single country then legal challenges become both more likely (they aren't as expensive compared to what you are going to get) and if in a single country more predictable (it's easier to know whether the terms are enforceable or not when it's not across jurisdictions).