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And I can tell you that's not gonna be $30. Maybe $30 per publisher catalog but even then.
Not enough.
Lets just say its 100 bucks you pay a month, and that there are only 10,000 games on steam (there is double to triple that). The 100 bucks would need to be split 10,000 ways but only after Valve takes their 30 percent because they still need to run the servers. So 70 dollars divided by 10,000 is .007 cents per game per month, not even a full cent per game.
Hmmm sell a game for 99 cents all the way up to 80 bucks and get 70% of that, or get 70% of 1 cent..... hmmmmm well I don't know about you, but thats a tough call.....
So we found todays ones....
and that every month, for every player, it would be like they buy the game every few month again and again and again as long as they keep playing.
i just guessed the monthly prize based on what i suspect your average steamuser might spend per month on steam today, so steam still gets the money. the user on the other side, gets nothing, if he ends the subscription, all the games are gone. you just trade ownership of a number of titles against access to all titles. makes no difference to valve.
And why would a dev sign up for that? Never mind that it could be something easily abused by unscrupulous devs and pubs.
Not they actually get lesss money. If thats what you assume people are spending per month on average, then reall that's a burn for the dev/pubs.
And why would any dev/pub sign in for that. WHy split $30 5 ways when you can just sell them a $30 game?
So I release a brand new game, you get to play it and games from 4 other developers for a month and get to beat 5 games that cost $60 and instead of getting $60 I get $10?
Also if you play 20 different games dev's only get paid for 5 of them? Meaning any other dev participating had their game given away for free.
Not to mention steam would take 20% of that up front, so even if it was $50 that means there is only $40 left to split. The logistics to try to come up with a fair system to pay out based on playtime is just crazy. You just punish anyone who makes a game that can be beaten in a short period of time and reward those who fill their games with grinding to stretch out the hours.
i for one, can not finish 5 or more games per month, there just arent enough hours in the day.
and i want my money to go where my playtime is, if a dev makes a good game that keeps me coming back again and again, i want them to get paid accordingly. there are several indy games that i bought for a steal and got hundreds of hours out of. thats just not fair.
on the other side, there are 60buck games that i loose interrest in, not even halfway through.
this way, the devs that make the games i like and play, get my money yearround, not just once on a -50% sale or something.
Again, no one would do it. It basically rewards people who play a lot of games, encourages accounts to be shared, and costs them money. Instead of selling a game for $30 or $60 they would get $5 with their split instead
For one thing you'd need every developer to agree to it which they won't, otherwise their titles can't be included.
Funnily I can see this working ona dev/pub by dev/pub basis. Say for example KLEI or TEAM17 puts a subscription pass that allows you access to their entire library for $30 per month. Or even $10.. But then again They have large catalogs and make games wortyh buying so yeah it makes more sense that they'd sell.
Perhaps a viable option for thos ddev/pubs who produce most VNs, or low budget bundle fodder.
Yep, its definitely feasible on a developer by developer basis, but again its up to the developer to opt in. Some already do it like EA with their own subscription services. Definitely wouldn't work across every developer or even multiple developers.
If it were to happen, then it would likely be like Amazon Video though, where you pay to access the games (say, $10/mo, all to Valve, includes access to all Valve games) and each developer charges for their catalogue as a secondary subscription (developer gets 100% of this) that can range from a few dollars to over $100, depending on the developer and what they feel is fair (eg: Warner Bros. Interactive would be say.... $20 a month and EA would be $15 in addition to the $10, for a total of $45/mo for access to all WB, EA and Valve games).
With the amount of games on Steam, a flat fee would not work out.
yeah but i see that comming with big publishers Square Enix Bandai Namco Capcom Activision THQ Nordiq and all other big ones i bet they are going the same route like Electronic Arts since Valve allowed EA to bring EA access on Steam its only a matter of time big publishers are creating something like that as EA.