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The Steam frontpage has a total of around 7 MB (and this is far too much to be called efficient)
Learn how to create a GIF. You don't need 240 FPS on one. You can use delta animations. You can use indexed colours (which is actually one of the main reasons to use GIFs).
It will get compressed anyway because no one wants to load a 160 MB picture every other profile visit.
Between 31 Dec 10:00am and 1st January 2019 My Steam App on my phone used 462.3MB of mobile data. All I did was go to the Store do my clicky on the cottage and 3 discovery queues. I didn't bother looking at the games I literally clicked next as soon as it appeared,
Ok that wasn't all animated Gifs it includes video, autoplay!, but the point remains. Users should need to download huge amounts of data all the time. Not everyone has a fast and stable connection.
And no, I'm not one off them but I still think about efficiency. I used to design webpages back when dialup modems were a thing. So keep every aspect as small and streamlined was important. Nowadays people assume everyone as fast internet so none of that matter. Still plenty of people that don't have fast and stable internet.
Imaging someone on an connection. Say an 8mb connection.It'd take that person a around 1 minute to download. Add everything else on a page and the person using an 8mb connection could end up waiting quite some time. The same and maybe even longer that it'd take someone to view an average webpage on dialup years ago. Thats ignoring the dramatically more powerful processing power of hardware too.
https://easyupload.io/x2y40d
i dont understand how to compress it as soon as it is an gif i compressed this file from 20 mb to 1 mb but if i create a gif it will be 20 mb and i cant really compress it anymore.
I want the background too loop well and thats why i dont wanny trimm it down. but if any of you find a good trim spot i wil be happy if u tell me.
Current thread on the issue...
https://steamcommunity.com/discussions/forum/1/6670425060413244336/