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Nahlásit problém s překladem
Remember that screenshot of yours? See where it's saved? Right, Akamai.
Steam downloads are compressed and are recreating files locally they are not just “downloading files”
You are CPU and IO limited
Because again they don’t download compressed data that needs to be recombined locally
They waste your bandwidth by sending the entire file as is
Steam knows your bandwidth and data caps are limited. So again it sends compressed data that is recombined locally
by default Steam reports download speed in MB (megaBYTES) rather than in Mb (megaBITS), so that could be some of the confusion?
100 megaBITs per second = 12.5 megaBTYES per second.
in Steam > Settings > Downloads >
You should see a setting to change downloads to "Display download rates in bits per second" instead of the default bytes. That might help you?
i don't use Origin or Uplay or Epic, so i have no idea what format they default to displaying download speed.
The main difference is that steam downloads games in “Chunks” that are compressed and then recombined locally. While other services basically just dump the entire file as is.
I have SSD so no problem on hardware side I guess.
Again its both IO and CPU limited
If you're patching you're both CPU and IO capped