Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
If it is not stated in the system requirements, I suggest contacting the game's developer to correct the issue as they are in charge of their store page.
Take thsi game.
https://store.steampowered.com/app/588950/Kingsway/
It requires a 64-bit OS. No where does it state that,
I just move on as it seems the game devs don't care about people who want to play their game(s).
Though I popped that up as an example of where that 64-bit thing would have been very much a thing.
Of course knowing Valves history on these things they aren't likely to bother stepping in to clean the mess until a big enough game does it to kick up a massive stink like No Mans Sky with its fake screenshots and vids.
I ask the game dev first. Then, report the store page. If nothing after about a month, I move on.
And Valve had Dota 2 screenshots they had to pull as well.
Heck another example is how certain companies advertise bundles with the same DLC being charged for multiple times in the bundles base price by having it listed as an individual item and a package that contains that item.
In principle, Valve could determine this all automatically by launching the game and seeing if the 32-bit or 64-bit version of the Steam overlay ends up loaded in the game's process.
They wouldn't even need to run it the executable header information on Mac binaries includes which architectures it can run on (i.e. 32 bit or 64 bit).