Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Do you only experience it when playing the games yourself or also if you watch a Let's Play video full screen?
I do honestly think that games which cause motion sickness of any kind in their players should at least give a nod to it - I don't know that a "1 to 10" scale would be in any way helpful, but "some players may experience x thing" would be nice to see.
(Of course what would be BETTER is all games that have motion blur enabled... should allow us to turn it the hell OFF, and adjust the FOV without having to resort to config or ini alterations I'm looking at you Borderlands 2...)
Had a friend who got motion sick from playing the original Wolfenstein 3D, but was fine in other FPS games.
It's hard to pinpoint how much a game will trigger motion sickness in a player.
Motion sickness is just a state where your sensory input is sending conflicting data and your brain can't make sense of it.
Any fps, TPS, iso, or top down game has this potential. VR games do have this worse than most and the solution I've heard from one frioend is just to sit a bit further from the screen.
It's like asking people to rate spicy. Some people can't tolerate much spice, others like it super spicy. One persons definition of "spicy" is vastly different from another users.
When I first moved from a CRT monitor to an LCD monitor, playing the same games I had on both, I got motion sickness using the LCD screen. It took me weeks to finally get used to it. Other than changing the type of screen I had, nothing else had changed. None of my friends had this issue.
When games started including motion blur, I started getting motion sickness till I turned it off. Again none of my friends had issues with this.
When film grain was added to games, again I got motion sickness, again none of my friends had this issue.
FOV was the biggest thing for me. When its at like 90 which is I think the default view, I get motion sickness. When I turn it up to 110 or 120 it goes away. Only one of my friends had this issue.
When I get a new game, first 3 things I check for and turn off are Motion Blur, Film Grain and FOV. If I try a game on a friends system, I change those settings.
You could probably ask in a games discussion area before you buy if anyone has motion sickness with the game... and you will almost always find people who do even if the vast majority don't, you will still have oddballs like me who do. You will also never really know how common or uncommon the motion sickness is for a game.
This is a great analogy. One of my friends and I love pretty spicy food, we each have a collection of hot sauces. Another friend of ours, likes spicy food, but has no where near the tolerance we have. Now we've both built it up over the years, they have not. Our tasty sauces are in the range of 150,000 to 200,000 scoville though we can go up to 300,000. Our other friend, can't handle anything above 75,000 or so. Many others we know can't stand tabasco sauce which is pretty much like water to us. We do know a couple of people who can out do us for spices.
If handed a random bottle of hot sauce everyone of us would give a different answer on how hot is is. Some people might say it doesn't burn at all, other lay gasping on the floor begging for more water. Just like everyone of us in this discussion area would give a different answer on how bad the motion sickness is in a game. Some people will never notice it, some might slightly notice it, while others are curled up with a bucket 5 minutes into the game and they have not even passed the main menu.
Expect every game to trigger motion sickness, to what extent, well thats up to your body.
Ah, 200k isn’t too bad IF you’re into that kind of thing - it’s my limit but I’m desensitised to both chilli and pain. I once made the mistake of trying a 1 million Scoville Ghost Pepper sauce - never again. Took one bite of the food, realised I’d made a terrible mistake and wound up hyperventilating and waiting for the room to stop moving.
Back on topic, I don’t get motion sickness in games unless my character is upside down. It’s the shift in perspective that does me in - up is down, left is right, does not compute.
Not two people experience motion sickness the same way or from the same sources.
Instead a few of the usual factor that intervene in motion sickness and could be used to alleviate it could be noted.
For example if the game has a FOV slider or a toggle for head bobbing. I usually scout the reviews or forums for that kind of information.
FOV, Motion blur and head bobbing is what triggers mine.
It's specially annoying in (lots) of games designed with consoles in mind with really shallow FOVs (70-80º)
Yet he literally can’t play more than 5 minutes of a 3rd person game like Batman or AC without throwing up
Nausea is so personal and subjective
For example, people often advise turning up FOV to reduce simulation sickness in FPS games, but I find that turning it down helps me more.
As for something that affects game types, I find 2D games just fine, while I think my mom used to comment that games like Sonic on Genesis gave her an uncomfortable visual blur, which might have been simulation sickness (though I haven't confirmed this). This may be related to ("actual") motion sickness, since I know some people find it nauseating to read in a car.
My wife tried all different ways and none work for her. She can play Overwatch fine, but any other game, with a fast moving camera, seems to give her a headache and nausea.
We suggested we try motion sickness medication before, but she hates taking such things.
She plays games like PoE and LoL just fine, due to the lack of camera movements
Yep, just too many ways to possible give a proper rating to. Not like an epilepsy warning where triggers are know factors.
I would love it !
if we could help the industry in order to increase overall quality in games and how new implementations are being made. I can't see anything wrong with that.
There is no standard type or strength of motion sickness or any standard in what sets it off. Without a solid baseline to work from there is no way to make any meaningful rating system.