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We went over that already. I suggest re-reading the other posts.
That would get a false score as each person has different triggers for motion sickness and deals with them in different ways.
Developer want to sell games, not have an unverifiable score that would detract users from buying the game.
A better solution is to just leave a review stating motion sickness as the reason and describe what caused it. Such a system is already in place too.
So I concur that a rating given by the gaming studios would be meaningless. But I am still not convinced that a user rating wouldn't be useful.
What I find really annoying is the lack of information about the in game view.
Please can we see on the main blurb - FPS, 3rd person, isometric, 2d scroller, platfrom etc.
I know some games do show this but it is far from standard and it should be.
For some it cause motion sickness, for some it does, for other turning it on alleviates motion sickness.
... The perfect solution lol
It is subjective to which bit of the game you are watching sometimes
If a system like this was implemented and say only 5% of steam users ever responded the ratings would be universally low. However a game which triggered all of those 5% of respondents would clearly be a risk for us "sensitive" folk and we would know to at the very least check it out carefully before purchase.
If your request is "games must provide substantially continuous amounts of gameplay footage in trailer videos", so that trailer videos can be used to judge potential for simulation sickness, I would definitely support that, yes.
That's because, "if each game clearly displayed which views and methods it uses" -- that's exactly what the trailers and screenshots are supposed to do.
Beyond that, if your suggestion is to say "games must indicate what perspectives they use for gameplay interface, in their description", I can get behind that too, though it'd be hard to get totally so very very specific as to indicate everything that might possibly set off someone's simulation sickness. Most likely you'd just end up getting something basic, like this:
* perspective: 2D static/adjustable camera
* perspective: 2D sidescrolling
* perspective: 2D top-down
* perspective: 3D static/adjustable camera
* perspective: 3D third-person
* perspective: 3D first-person
Beyond that, it really helps to make use of the game's forums. You can ask about your specific problem. For example, "Does the camera zoom in/out in this 2D sidescroller?" You can also get some of this information from watching gameplay videos. Or asking elsewhere. Or seeing if any of your friends play this game and asking them. Or just asking around in general.
There's no system that's gonna be perfect, but most games don't deviate from their core perspective very often.
So I guess I'll never need to buy 144hz monitor ever.
On top of the fact that a “rating” would functionally be meaningless anyway since it could never be viable for many people
https://steamcommunity.com/discussions/forum/10/1629663905425208332/?ctp=2#c1609400247621662598
Your own posts show how much variability there is. How would you have a rating system when people get nausea for reasons you think are “the opposite of what you would think”
also low or unstable fps in games triggers it for me. it should be very stable (fps variations should be within a few units, and not change by tens of units) to minimize the effect.
therefore, I often play at minimum settings, even if videocard allows higher settings.
so, all poorly optimized games are under suspicion for me, until proven otherwise.
Probably, it has something to do with V-sync, not only refresh rate?
switching V-sync on/off sometimes quite strongly influences this sensation.