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回報翻譯問題
We should be able to create our own public/private servers.
And the game at least should have bots.
It should be mandatory. Not optional.
You're also now requiring
1) steam and publishers to be clarivoyant
2) steam has no power to dictate how a company makes their MP infrastructure. Steam is not a publisher. Any more than BestBuy is going to start dictating that
Your issue is an industry/archival issue. Which are problems but not problems that steam is in a position or should be in the position to solve.
Depends on the game, Black OPs servers are entirely hosted by Treyarch and cannot be created locally. Castle Doctrine has its own centralized matchmaking infrastrucutre. You can't make your own instances of Eve Online or Wow or Paladins or warframe either.
http://www.eurogamer.net/articles/2018-01-03-publisher-blames-pubg-for-lawbreakers-flopping
Microsoft and Sony have requirements that Game Developers must follow in order to release games on their platforms. It's called Microsoft and Sony compliance. There are rules for crashes, performances, handling error messages, handling accounts, controller disconnections, networking issues, etc. PC doesn't really have those rules and often PC versions are really bad.
In this case, Valve with Steam would have requirements that would require game developers to ensure that their game remains playable if the company shuts down or if the CCU reaches zero.
No company is going to keep their servers up and running indefinitely with no financial incentives.
Consoles are different. If you make a game for a console, you can only sell it on that console or remake the game for another platform.
Steam is on PC. Developers can make a game and take it to any store or even self publish it. Steam is not a requirement and the more they demand developers do, then fewer developers that will use it.
EA already left Steam long ago when Steam foreced a policy and required that developers put their DLC on Steam.
Such a requirement as you are suggesting is not likely to happen either as users will continue to purchase games with out it.
I mean he's not 'wrong' with respect to that though. PUBG more or less came out of nowhere (yes I know nto really). But Lawbreakers launched at a time when ther should have been little FPS competitoin barring waiting on CoD and BF:SW2.
I'd argue he's correct from the perspetive of its IMMENSE success sucked what little pie there was available in the FPS crowd. Having to compete with CSGO and Overwatch already would have been problematic. Let alone some other game that you had no idea was coming basically killing all press and player availability for a new IP
That said Lawbreakers had its own set of issues yes. But PUBG really did have a giant impact on any FPS MP game that didnt' already have an established audience (COD/BF/Destiny). Coming in new was already an uphill battle without PUBG coming in and stealing everyone's lunch money mid-year.
Also, everything the mod says is absolutely true and basically all you need as an answer.
+1 million
The 'certification' for those platforms doesnt include things like "you have to be able to make your own servers". In fact most of the certifications for those platforms includes utter nonsense like "You must have a notification that your game is saving".
Steam is an open platform. Being an open platform means steam is not a gatekeeper for patches like Microsoft and Sony are. It allows devs to innovate and do things as they see fit. "Certification for the sake of certification" is not a solution to your problem. Its not a problem steam wants to solve because its not their problem nor is it their mandate.
Again 'certification' on consoles is a mere 'checkbox' of pure nonsense.
Having 'certification' on PC would not magically
1) make PC games better
2) make PC games have stand alone server when said 'certifications' doesn't require it
What developer would agree to such nonsense. Microsoft and Sony dont require it. Why should steam.
Did you never ask these questions before purchasing the game? In their forum?