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it's also pretty obvious that steam doesn't really care what users think and just does wtf they want, anyway.
...and additionally, i purposely did not say why i wasn't going to discuss it, cuz i wanted to keep my post brief.
but since you asked. ;P
"oh, idk.... maybe a numeric system like every other shopping site review system on the 'net?"
1-5 stars. (though I prefer 0-5). 1-10? (or 0-10?) or 0-100? they're all the same, really. they allow you to distinguish the good from the great, whereas steam's just lets you separate the relatively small portion of games that are complete ♥♥♥♥, from the vast pile of "everything else".
i'm sure steam has their machiavellian reasons for not doing a numeric system but i wanted to express my displeasure with the uselessness of what they give us, anyway.
thanks for reading. ;)
How do you propose to fix it? The very positive type ratings help identify high quality games. And don't use high quality games to define a game. Everyone's taste is different.
The reason why is simple, people can't rate objectively. Which is why amount of likes and dislikes is the more objective ratio. If you want details, just read the actual reviews. I, for one, only read negative ones and most of the time, they're enough of a reason to buy the game or stop me from buying one.
All in all, your ideas are bad and juvenile.
Needless to say, I will purposely not point out any.
Additionally, I will also purposely refrain from explaining why I refuse to do so.
To get more information you will have to read the reviews to find the context of those positive and negative reviews.
I think most of you completely failed to understand or recognize the simple 3 lines of my first post, so I'll repeat them:
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"very positive" just means "a lot of people said it was 'good'".
...or more accurately: "a lot of people said it was 'not bad'".
it doesn't mean "people said it was 'very good'".
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Please also take those in the context of the thread title, which is "ONE PROBLEM with steam's review aggregation system". Not "how to completely fix..." or "why [it's] completely broken and useless", etc.
Beyond that, I actually do have detailed ideas about what would constitute a useful "overall quality index" for games. Ideas that would serve me well, and I would love to see implemented, and others would probably love, too. But I'm not going to post them here mainly because, for one thing, valve would NEVER. I've been on steam my 10+ years or w/e and I think I have a pretty good read on their capability/willingness to implement detailed, high-quality usability features. They're a little more focused on big picture stuff, pun obviously intended. Which is why I tried to keep the original post basic and focused.
But none of that's really relevant to most of you who have responded so far because you'd probably just come here and say "" and "[that idea sucks]" and "[you can also try [this] which won't accomplish what you're trying to do at all, either]" or "[for each 10-20 words you wrote I only read one or two and then came up with my own meaning of what you were getting at, so here's my response to that]", etc. And ... oh yeah ... how could I forget plain old "[tl;dr]"?! :\
Note that Valve not implemententing each and every random crap little billy considers to be revolutionary does not mean they dont care.
http://www.lifewithalacrity.com/2006/08/using_5star_rat.html
but for now, since we're lucky enough to have attracted the interest of a real-live moderator to this thread, maybe he/she could do something about this troll...^
Then again, you probably find it just as flawed and unhelpful as the current review aggregation.
Let's replace it with a five-star rating system too — it's the answer to everything after all.
I never get the idea of "I have ideas, but i am not going to say them"
So they are just as good as not having ideas at all
If someone falls to a hole, then someone pass by and tells them he has a rope, but his not going to use that rope, as the guy is never going to be able to climb up it, that rope is useful as much as not existing at all
Also if the guy just give the rope someone else may have passed by and recommend to tie the guy and pull him, so there will be no need for him to climb..
What is "high-quality games."?
I know someone that hated games like Portal (boarding) and Borderlands, and finds Bwrhalla as the top of the games they love
There is not something simple like its good or bad, it depends on who you are and that you like
I honestly do not think having a 5 star system will help with anything
For one user 4 star will mean a great game, and no game gets a 5 as no game is perfect
For other 2 is decent 3 is ok 4 is good 5 is anything from above avage to amazing
Each will have there won, meaning the score will be all messed up over all, and in the big image of it all, you will gain absolutely nothing
You got all ready Very positive, Very negative and so on, for the over all view
That is based on what you can say is from 1 to 2.4 and from 2.6 to 5
Its just more simple as its a dry cut of top or bottom with no middles on the personal level, meaning that its also more simple to filter
and just by the way, many of the 1-5 scores, are more of a 1 horrible 3 ok 5 amazing, 1 can also be many times, not that good, and 0 is horrible... there is no clear answer on that from anyone on its true meaning
And in the grand of things, it will not matter, as you will have the same Very Negative to Very Positive you have all ready that will remain, for the most part, the same thing