安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
As Sensei says above basically.
But the problem will ALWAYS remain with cryptocurrency that is not regulated. It's as unstable as hell and a terrible idea for most businesses to accept it, especially a large international business like Valve.
The problem is basically this. Say, they allow something called Crapcoin. Users use this to pay for games, and now Valve have a balance of Crapcoin at the end of let's say, every week. That would need converting to "real" cash so it can be sent to their business bank account.
Now, first off in an ideal world, if the bank accepted that currency they could do the conversion, likely at a cost. So immediately it's of less worth to take that currency.
But that's a perfect world scenario.
What is the big elephant in the room is that lack of regulation and stability. If Valve did that end of week currency conversion and there'd been a drop in value, well they'd be out money, possibly even a bucketload of it. That's not a good way to run a business, especially as you're still beholden for tax on it and everything else.
But worse than that is the lack of regulation. If Crapcoin went kaput, there's absolutely sod all Valve could do - they couldn't get any money back or anything. This is precisely why regulation is vitally important. It either offers certain guarantees, ring fences, or other securities.
So, yeah, ask yourself, why would a company take a currency as payment for goods where they aren't sure what it'll be worth when they cash it, or may even collapse into nothing?
I would spend Ethereum on games if the option was offered, but I can't, so I don't. I own more cryptocurrency than I do cash so it is honestly much more convenient for me to use crypto payments in general. Valve could really stand to offer more crypto payment options in general as they are genuinely losing out on the profits of tempting me.
SO sell some of the cyrpto and you'll have cash.
One might think that the unwillingness for people who want to spend crypto to do so might offer some clues as to why CValve doesn't accept it.
Profits measured in fantasy money aren't actually profits. dev/pubs want to be paid in real money. As do Valve's suppliers, service rpoviders and employees.
That's a poor assumption.
They aren't losing out profits when as I said above in detail, the risks are huge. Not to mention the fees.