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The point is vsync is a stability setting that locks the framerate of the card or chipset with your display. So in other words it LOWERS the framerate until it finds one that locks in time with your display.
Now, it's feasible if things are a bit out of kilter that you may get stutters as it may be trying on the fly to adjust.
The first thing I would suggest is having a good old pay around with different resolutions and other settings and monitoring your Task Manager at the same time.
It may be you're now pushing the CPU or GPU etc just a little overboard causing the stutter. In which case, you need to either lower another setting that is intensive in your graphics settings in game, or try a lower resolution until it clears.
That's why I detailed what you need to do to finesse it.
Open Task Manager while you're trying out toggling options and reducing settings, because some settings obviously have more impact than others. But you can't tell unless you look at something like Task Manager or other monitoring software to see HOW MUCH effect it has.
Then you work out which ones you want to keep, which ones have not much effect, which ones do, and so on.
And you'll find out where the sweet spot is in regards to how many percent usage your system resources will tolerate.
VSync always 'limits' your frame rate into discrete increment.
Basically your game will run at eitehr 30fps or 60fps
If your FPS is over 60 then vsync will lock it to 60fps
But if your fps drops below 60, then vsync will drop your fps to 30 to prevent tearing. So what you're seeing is normal because once you go below 60fps vsync then caps you at 30fps to prevent screen tearing
Now in modern times, various GPU makers have implemented different technologies to limit the downsides of vsync. You should look into your GPU and see what they have. There are thiungs like adaptive vsync, dynamic vsync, etc that are GPU maker dependent and might require specialzed hardware on your monitor (such as being GSync or FreeSync monitors). Other technologies are monitor independent.
Again what technology you can use depends on your GPU, as well as your monitor.