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Rapporter et oversættelsesproblem
So in a sense, it's pretty much the old "letting him signing into my account and downloading my games", but this is faster and won't sign me out, however, I can't play my games whilst he's using my library otherwise only one person is satisfied.
First of all he has his own cloud saves.. so it will not over save yours
Second he has his own acivments
also if he is using your library and you want to play if you login it will give him a warring for a time to buy the game or leave it... then it will kick him out so you can keep playing
Also he has his own friend list and all that and not need to use you one
In my opinion, it should be; if both users play the same game then the user using the shared library has to find another game to play. An hour game time p/game (that way they're not getting free games without paying) p/day (each game can be played an hour each day). Then, if I jumped on Euro Truck Simulator at the same time as my Brother, he would have to find something else to play for an hour.
Because everyone frequently use their libraries, I can't really see this working like imagined unless they made some tiny changes such as what I listed above. Families should be prepared for sibling fights over Steam libraries. I have 4 siblings, can you imagine trying to get all of them on the same library via different PC's haha
Whether a login to the owning account counts as a "use" of the library -- no idea yet.
Of course, that's still a problem with some games. I just had the case where a game was saving in the installation directory instead of the user profile, so when the computer is shared there's a lot of chances to screw up the cloud saves. Luckily, I realized this right away ("I just ran it for a few seconds on this box, so I'll play it safe and use the cloud save to resolve the conflict").
He can be logged in at the same time, it wasn't until he started up DoTa 2, that's when I got the message. He's set to snooze currently, I can install a game and come back to confirm if you wish?
Family sharing is for sharing games so people can play them when you are not, without you needing to log into their account, not a license to allow up to 10 people to play someones games whenever they want for free.
Yes this, I thought it would be used more in the instance where small children can't pay for their own games and their parents are cooking dinner or something
But they are playing whenever they want for free.. If I'm asleep, he can play up to 8 - 12 hours some times absolutely free on at least 100 games. We're not using it to share $1,800 for free, we simply both went into a game to see what would happen, we then discussed it and I posted here to gather more information.
I don't live with them, so my PC isn't accessible by anyone else apart from myself, we were seeing how it would play out if people started using the feature like that.
Because, I think we can all agree, once it goes public, people would start forums about renting their library. This is what we were testing against for instance.
What you mean with the hour and all that? i just really did not understand it
I originally posted this when Steam's sharing was in it's early stages, since then it has grown on me and I think it is a fantastic addition to the service.
Also, if a moderator could lock this? That'd be amazing! :) it's an old post that doesn't require more discussion.
Not exactly sure what your problem is?
It's EXACTLY how Steam worked all the time. DRM might not better mankind or anything like that, but at the end the day, Steam is one of the better solutions compared to other alternatives that publishers have tried, or are still trying.
As Family Sharing goes -- yes, it sucks. Big time. However, it's pretty much the same "scope" as account sharing, which means there's a good chance that most publishers aren't disabling it.
A family sharing that benefits customers by resembling how CDs/DVDs worked might be extremely nice and all that -- but it will also be entirely useless when almost every publisher will be hitting the "disable" checkbox on their Steam configuration tools.
And, well, Steam wants make some money too. I don't know how much they are selling, or whether are reasonably profitable, but they won't try very hard to establish features that kill off sales.