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https://steamcommunity.com/discussions/forum/11/
Also you don't understand what the 1ms monitors even are, any monitor is basically already better than a tv, and the 1ms doesn't mean it's 1ms from your game to the monitor, is just 1 step in multiple steps they're telling us.
Also 1 frame below refresh rate is a 40ms difference, with 60 refresh rate monitor.
And that's with gsync and vsync both enabled, which you should be doing if you want picture perfect syncing and no weird tearing or wobbly animations/objects when moving the camera around.
https://blurbusters.com/wp-content/uploads/2017/06/blur-busters-gsync-101-gsync-ceiling-vs-fps-limit-60Hz.png
Going to 100 refresh rate at 100fps you're almost halving the latency from 80ms to 50ms, while below refresh rate you get 27ms.
With 144 hz 144 fps is 40ms, while below refresh rate 23ms.
With 240 hz 240 fps is 28ms, while below refresh rate 19ms.
"To leave no stone unturned, an “at” FPS, -1 FPS, -2 FPS, and finally -10 FPS limit was tested to prove that even far below -2 FPS, no real improvements can be had. In fact, limiting the FPS lower than needed can actually slightly increase input lag, especially at lower refresh rates, since frametimes quickly become higher, and thus frame delivery becomes slower due to the decrease in sustained framerates."
Hence my question is only about what the title literally says.
Nothing to do with what hardware I use or anyone uses.
Do some research before spouting whatever comes into mind.
Also I have a gaming monitor, so stop assuming crap.
Because when fps matches the refresh rate you get almost double the latency, going from 50ms to 80ms, it is less at higher refresh rates, but still almost double. Basically the same amount as a good online connection when playing games that are run elsewhere through servers.
Like this has been known since 2017 or before.
If you go above refresh rate with any sync, then you add latency. If you don't use any sync option you get tearing, but the latency goes lower.
Also why the ♥♥♥♥ you would use more than 60fps for games nowadays, games like with Jedi Survivor or Starfield or Immortals of Aveum, Hogwarts Legacy, etc. high demanding games.
1080p and 60fps is what you can do, unless you spend like 1000-2000 eur for a gpu, which you have to switch out eventually too, there is no point spending more than 500 eur for a gpu.
I'm just waiting till a 500 eur gpu comes out that at least gives me more than 100% performance gain over what I have now, which is not the case yet, without using downscaling and ai upscaling.
And there good reasons to go above 60fps when have a high refresh rate monitor, and for games you listed wouldn't actually matter because they're not made to be like eSports games, they're not optimize to be perfect frame consistency, nor are they design to be around latency in mind, not sure why want it to be like CSGO, or something.
Anyway all you had to say your system was underpowered, and you wanted better performance it's not hard to say this, and all had to do was lower game settings in the meantime until you get better hardware.
because are did ask crap and tell nothing in harware and why you should google it, or ask hardware group, no im dont think you know 2 cent here, we are not mind readers and dont know your spec. and im stick to that, ask pro gamers and stop waste time on already cover in so many post
no im stick to the other helpers here, we can only stick to what limitation on whats been build and with its build, go talk with high ned gamers sense you dont think hardware matter , they will tell you diffrently.
its all about hardware, problem is humans has so many mistakes here, and we are still bound to whatever game engine can handle , so nothing has change here.
you sit and try start a debat on 2-3 frames out of a sec, its here you will fail, ask google how many fps a human eye can see, they learn the cold fact its humans that is the problem, you need a diffrent sight to get past that.
You're being only dumb here.
I don't have to list specs here.
I'm asking the difference of latency when using 85hz limited to 60fps vs 144hz limited to 60fps.
There is literally no need to know anything else, if you use one setup and can compare the latencies, then that is enough.
Do you even know how to calculate percentages or just compare numbers in general.
I'm not ♥♥♥♥♥♥♥ asking you to compare latencies between different hardware pieces.
I'm not asking you what latencies any piece of hardware has.
I'm asking what the difference is between those two setting combinations.
I only found their listing of up -10fps from the refresh rate, but I don't know how much % wise the latency can go higher on certain refresh rates when going much lower fps.
Higher refresh rate makes latency better if you keep everything else the same, while going lower fps it makes it slightly worse, but I've only seen up to -10fps limitation, I would assume 144hz at 60fps is worse than 85% at 60fps, % difference, though going higher refresh rate there is much higher % amount of lower latency.
Like % wise how much 144hz gains over 85hz I can calculate as that info is given.
But how much % wise the latency gets worse compared to -25fps (60fps with 85hz) vs -84fps (60fps with 144hz).
If the -10 fps trend is linear, then it's whatever, if it scales up at much bigger fps differences, then could be substantial, especially when someone would start using framegeneration.
Learn to read for f's sake. And stop assuming stuff, I never asked you anything about hardware. And blocked for not being able to read 2x in a row.
I'm not asking you what latencies any piece of hardware has.
I'm asking what the difference is between those two setting combinations.
I googled it, for you to know the answer go google it.
extaly and we are done here, so many post with this aks hardware section if you need help.
Assuming crap is part of Indirect Communication, which is standard in English.
For example: If you ask someone "Could you tell me where the post office is?", rather them saying Yes or No, they "assume" you wish to hear directions. And so we see people "imagining what you might want to know instead" in this case.
If you have a problem with it, then you need to use Direct English, which is rare; but requires the speaker to be clear and concise and not assume the listener knows what you mean in every detail. Especially online this is difficult because you cannot hear a tone in a voice or see someone.
But the point is, be clear. Its much more helpful. The more you share, the less people need to assume and the better help you'll receive.
Your thread was around for 2 hours. People are active at different times. Someone may help or share information useful to you at a later time or date.
People are not the same, everyone is different. If someone frustrates you or two people do, even if three people do, keep in mind Steam has millions of users and there are like 20 regularly looking at threads. Abandoned your own thread based on a bias, one obtained within 2 hours is in my opinion dumb,
I'll come back to your question:
Any "Sync" setting lowers FPS and increases latency.
Depending on the technique and hardware involved, the latency may vary.
The reason for this is because it needs to measure what the monitor is doing, so there is a signal going back and forth between GPU and Monitor.
With any-sync enabled: The higher the refreshrate, the more monitor images the GPU needs to keep track of, see and measure, increasing the latency, lowering FPS (because frame updates happen later)
FPS Limiting is just 'not sending the Frame from the Frame buffer to the monitor as much' and 'keeping it stored for longer' + 'not needing to calculate the next Frame as often'.
Some GPUs achieve this by slowing down (lowering clock speed or just taking longer breaks)
You limit FPS, you have a slower running gpu producing less heat.
and then you wonder why the latency is increased with any-sync setting enabled. (well, this also takes longer now, so G-Sync, or V-Sync takes longer than without limit)
Input lag is really hard to test, because Input Lag depends on all factors.
How long does it take you to press a kay upon seeing something. Likely this is never the same reaction speed.
The only thing you can measure is how long the game in the Memory and CPU is behind the game displayed on the monitor, or the game on the server is behind the game displayed on the monitor.
There is latency between what your system "knows" and what your monitor displays.
Refreshrate is the redrawing time of the entire monitor (it flickers on and off)
Framerate is the amount of drawn graphical frames send by the GPU to the monitor for display per second.
These two both influence "input Lag" simply because FPS is the "Time" window in game: (how far behind you're seeing things)
and Hz is how quickly your monitor can deliver that information.
But considering things, both of these factors are dumb small as to how much they matter in FPS Multiplayer games.
This is because humans rely on their best ability; "memorizing patterns and predicting"
And input lag depends on your mouse, keyboard, keysize, how easy it is to press something, how long it takes to press something, finger strength, finger speed, etc. These affect input lag far more.
---
So summarized: We don't know since it depends on factors that we don't know and can't know without all the hardware involved + human involved.
You can calculate it for a singleplayer game to an extend if you know the GPU's speed and CPU's speed + Monitor's latency + settings involved. (latency between what your PC knows and what is displayed I mean)
Input lag happens after that... as in, that depends on your eye-hand-stuff. You'd need to measure that yourself.
edit: also the drivers involved, os involved and other software involved, even the game involved is determining how quickly something arrives on your monitor. You can probably see a difference between driver versions, considering frame delivery to the monitor.
Imagine for example Vulkan vs OpenGL, or Vulkan vs Metal. The technique / programming involved too affects how quickly something from CPU gets deep into the GPU and then afterward ends up on your monitor.
You're basically making an answer about all the steps in the process how latency works to the first comment (which I managed to quote, before it was changed) which was instead made into pointless link that doesn't answer anything.
You don't need to know any hardware or software specs for this question.
You can assume it behaves the same way in any scenario, the latency numbers may differ, but the difference to each other should behave the same way.
Just want to know if 85hz with -25 fps has better or worse latency compared to 144hz with -84fps.
The Blurbusters didn't got that far, they did only -10fps for multiple ranges of refresh rate, they didn't focus on different hardware and software, they just took a single hardware setup and a single monitor with very high refresh rate and just change it's refresh rate, so the comparisons between settings would be as accurate as possible.
I only know that just having a higher refresh rate is much better latency than lower refresh rate,
and keeping your fps lower than refresh rate even at least 1fps, but it's better to have it 2-3 fps below refresh rate will give almost 2x lower latency values than being at refresh rate limit.
Just no idea how much the latency gets worse the lower fps you go, this probably behaves exactly the same way regardless if you have vsync/gsync on or off, while yeah when you don't use sync options, latency gets actually better the higher the fps goes above refresh rate, the opposite of using sync options.