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1) Steam downloads a small delta patch to your computer
2) Steam uses the existing file, plus this delta patch, to recreate the new file
3) This new file is then copied to the target location
Payday2 patches ALL GAME FILES which right now basically amounts to close to 30GB
You have 2 options
1) Download a 1GB file and use 30GB of TEMPORARY disk space
2) Download 30GB for every patch
The system is working as intended
If you download the game directly it only needs the disk space noted, 30GB.
PATCHING takes mroe, but that's not part of the requirements of the game.
If you update multiple files "in place", and your update fails halfway through, you're stuck with a half-updated game. That's generally bad. So, the safest way is to make a copy, update the copy, delete the old one and move the copy in its place. This last operation can still fail halfway through, but if you're careful enough you can be reasonably sure that whenever you fail, your updater just can just continue without much effort.
Now, this is, of course, not the only way to do it. You can apply the same principle to each single file, so the first part of the update could just create all the new files, and then move them where they are supposed to go. However, if things get more complex, keeping track of doing things properly and in a fail-safe fashion can get tedious, whereas the first solution always works the same without a lot of implementation effort, no matter how complex the update gets.
Many people don't have an ssd at all, so its kind the ultimate first world problem;)
Eh, no thats the direction games are taking. Most games take quite a bit of space, and people kind of are expected to have some kind of harddrive storage...even a cheap computer comes with 1TB these days, so space isn't actually an issue.
My team fortress directory which is rather old game uses 22GB alone, so its normal.
I was wondering of this very same issue, as I faced having to move games (delete local content and redownload them on a different disk) in order to be able to apply a new update for Rome II. By doing so I managed to have just about 2GB left before Steam finished applying. When it was done I had 20GB free (not the disk I use for Windows). And I started to wonder why I'd need 18 GB of disk space for a patch of 1.4GB. Your explination made the sense I needed:
So of the stuff Steam patches it creates a copy to apply the patch to, in case you're playing it right now, or want to, despite being patched still. And then when all done, moves to the game folder and free up the HDD space again.
If I could +1 or thumbs up that post, I would