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Also mind you, there appears to be a cloud save size limit for different games. A single save for the original Deus Ex when you are roughly half-way through the game is close to 200MBs, many games that use this appear to use around or more 100 MBs.
Implementing Steamworks and all the benefits is certainly free:
http://www.steampowered.com/steamworks/
Steam might charge extra for certain additions, Cloud Save is free, but I am sure up to a point and within reason.
And they give more then just Cloud space.. they also give you a forum a place to show art-work of the game a way to connect the user
A store page
SteamCloud limitations are
1GB per-user per-game
100MB per-file limit
True but it's not really different than shipping on any other digital store. The standard for digital stores is 30% (Humble store is the only exception taking sub-10% from their widget). So if you sell a game on Amazon, or GMG, or Steam, each platform takes 30%. So the fact that Stea mtakes 30% is somewhat moot since 'someone' is taking that somewhere.
"In theory" if you sold 0 copies on steam directly, but used Steamworks, steam would not actually re-coup any costs associated with your usage of the infrastructure.
Do you have a source for the per file size limit?
Its on the steamworks API page though you have to log in to see tha info (I'm not supposed to tell you this stuff sshhhhhhhh) :P
Fair enough.