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Mako Mar 9, 2014 @ 12:13pm
Artwork Request Entity Too Large NO!
So i was up to make this artwork and i knew the limit was 10 MB so i made sure the gif was 9,5 mb then i got the message Request Entity Too Large, then i made it even 8 mb and still i got the message Request Entity Too Large and now i got pissed! first of all 10 mb limit is to small limit if you ask me... and the limit isn't even true cause nothing workes... -.-
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Showing 1-11 of 11 comments
AkH prevent ت Jun 25, 2014 @ 6:53pm 
I'm having this problem right now with a gif I shrunk down to 8MB. It's a shame because it's really worth seeing (in my opinion anyway, lol)

Did it eventually resolve itself for you?
Mako Jun 30, 2014 @ 8:43am 
Haha it was acctuly the same here, i had a gif and i though it was very great and i shrunk it down alot and it never worked, i gave up. Im sorry but hope it will work for you! and if so tell me how you solved it! :D:
nukeheal Jul 19, 2014 @ 2:00am 
How to bypass it?
Rowan Jul 19, 2014 @ 2:54am 
You may have to shorten its pixels. Thats probably why it's telling you it's too large to post.
Lazy Jul 20, 2014 @ 1:59am 
Neat, I'm not the only one.:box:
Yeah, I've been getting this too, I've tried using Steam and the Web version of Steam without luck, can anyone confirm if Kandy was right? :ss13ok:
ᴠᴀʀ Jul 20, 2014 @ 2:02am 
I had to keep the filesize below 8 MB. Maybe 7.5 MB.

Resolution didn't matter much, Not sure why there's no real 10 MB limit.
Last edited by ᴠᴀʀ; Jul 20, 2014 @ 3:18am
e.bkapalka Apr 7, 2015 @ 1:33am 
Just checking in to confirm that this is still an issue. I have a 9.5MB gif that I literally cannot compress any more. Uploading through the Steam client just redirects me to a blank page and uploading through the web page takes me to a blank site saying "Request Entity Too Large".
AkH prevent ت Apr 7, 2015 @ 2:58pm 
Originally posted by Serizawa ☆~ #SweetSixteenღ:
You may have to shorten its pixels. Thats probably why it's telling you it's too large to post.
+1 to this.

Ideally it should give you seperate errors for filesize/resolution being too high, but for now you just get told that something is too big.

If you're certain that the filesize is within the limit, you can start scaling it down until it lets it go through.
e.bkapalka Apr 7, 2015 @ 4:00pm 
The thing is, it can't be scaled down any more. It's a gif of a pixel-art style game, and I painstakingly scaled it in such a way that every square element in the original video is exactly one pixel in the 480x270 gif. I tried crop it by a few pixels in either direction (the most I can without losing any of the content the gif was created to display), but it only reduces the file size by a fraction of a megabyte and still won't upload
HellaSkilledFella Aug 30, 2015 @ 2:04am 
JUST FOUND THE SOLUTION :))
google ''reducing gif size'' then u see different website videos etc like this one http://design.tutsplus.com/tutorials/10-ways-to-optimize-an-animated-gif-file--psd-34649 dont have a mac so yeah there are better/faster ways to put it in the first one is this website http://gifmaker.me/optimizer/ i clicked on 32 colours and it looks really bad and a little bit complicated too like here http://resizeimage.net/ so just go to this website http://ezgif.com/optimize :meaty: upload your gif and choose ''lossy gif level 140 (heavy)'' or what u think is the best & you see a comparison under it and then just save your gif finish check it out on my profil with deadpool worked well ;D
e.bkapalka Sep 20, 2015 @ 2:29pm 
Originally posted by HellaSkilledFella:
JUST FOUND THE SOLUTION :))
google ''reducing gif size'' then u see different website videos etc like this one http://design.tutsplus.com/tutorials/10-ways-to-optimize-an-animated-gif-file--psd-34649 dont have a mac so yeah there are better/faster ways to put it in the first one is this website http://gifmaker.me/optimizer/ i clicked on 32 colours and it looks really bad and a little bit complicated too like here http://resizeimage.net/ so just go to this website http://ezgif.com/optimize :meaty: upload your gif and choose ''lossy gif level 140 (heavy)'' or what u think is the best & you see a comparison under it and then just save your gif finish check it out on my profil with deadpool worked well ;D
You still have to reduce the gif size to under 8 MB and there's a very noticeable difference when you remove colors. If we're suggesting ways to reduce the size of your gifs, I have lots of suggestions. To make gifs, I use MPlayer, ImageMagick, and Gifsicle (both command line). These things can be done with other software, but those are the best for me. I'm making gifs from 8-bit style games, so I can scale each frame using nearest-neighbor interpolation with little to no noticeable loss. If you attempt this with another gif, use cubic or some other interpolation type. These commands are put into the command prompt one line at a time.

cd /d c:/users/User/gifs mplayer -ss 0:00 -endpos 8 vid.flv -vo png:z=1:outdir=pics -ao null cd /d c:/users/User/gifs/pics del *0.png* *2.png* *4.png* *6.png* *8.png* mogrify -filter point -resize 25% *.png convert +repage +dither -fuzz 2% -delay 5 -loop 0 *.png -layers OptimizePlus -layers OptimizeTransparency almost.gif gifsicle -O3 --colors 256 almost.gif >done.gif

  • Line 1: Change directory to wherever video file is at. Should be in its own folder
  • Line 2: Use MPlayer to split the first 8 seconds of vid.flv into png images and place them into the "pics" folder (which it creates; do not put them into a folder already containing images). They will be named numerically as "00001.png" etc.
  • Line 3: Change directory to the location of the images you just created
  • Line 4: Delete every file in that directory ending "0", "2", "4", "6", and "8". It removes every other frame. You can mess around with this to remove every fifth frame or 20th or whatever. Make sure you're taking them at a regular interval, though. Removing 1 in every 10 frames just looks bad.
  • Line 5: Scale every image to 25% of it's original size using the "point" interplation method (also known as nearest-neighbor interpolation. Doing this permanently changes every image, so make a backup of your pics folder before doing this. Try out other methods listed here and see how they suit you[www.imagemagick.org]
  • Line 6: This is where the gif is actually made. There's a lot going on here
    • Repage: When you crop an image, it's coordinates get all screwed up. Repaging the image fixes that. You always need to do this after a resizing operation or before the next one.
    • Dither: Dithering is a technique that makes different shades of a color by repeating a particular color or parrern of colors in such a way that it appears to be a shade while only using one color. Wiki.[en.wikipedia.org]
    • Fuzz: Makes similar colors within a certain distance of eachother considered the same color. Brutally affective and unappealing space saving technique. Only the slightest bit is required to redice the size of your gif. Info.[www.imagemagick.org]
    • Delay: the number of milliseconds between frames of your gif. The more frames you removed in line 4, the more time you're going to have to put between your frames to make it appear to run at the same speed. Too much delay and it looks like a slide show, and too little (around 2 or less) will crash your internet browser when viewing
    • Loop: The number of times your gif will play. Setting it o 0 will make it play forever. Info.[www.imagemagick.org]
    • *.png: Tells ImageMagick which files to apply this to and make into a gif
    • Layers: The words following both uses of the word "layers" are size-reducing techniques that are unique to gifs. Read the table under "layers"[www.imagemagick.org]
    • Almost.gif: The name to gifr the completed gif
  • Line 7: Use Gifsicle to apply various optimization methods (some of which are unique to gifsicle) and reduce the color palette to 256 (can be reduced to the minimum number of colors you can tolerate)
Last edited by e.bkapalka; Sep 20, 2015 @ 3:13pm
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Date Posted: Mar 9, 2014 @ 12:13pm
Posts: 11