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But that seems like a bad business decision, not a the patch's fault. Patches fix nearly all of the time. I am happy to have them on auto..because it gets done a lot sooner than if I had to keep trawling through websites looking for the latest patch...
I HATED having to do that with my games for years. And when you have got like 100+ games in your Library, er....nah..I don't wanna sit there manually finding patches, do you?...
The issues you are having is with the Developer, not Steam. I suggest going to their forums and complaining there.
my opinion is that that setting is a lie. why did they bother putting such a setting in steam if they never intended to have it actually stop the games from updating!
i can actually understand why you need to update multiplayer games, but why does steam demand that many other singleplayer games be updated aswell?
It does what it is suppsed to do. Stops automatic updates.
With the option enabled, it will not download the update untill you click to play the game. It is no longer an automatic update and has become a manual update that requires your interaction before it will download and install.
Put yourself in their place, one of your favourite games gets ruined and you have no choice about it because Steam does not have a simple option to decline automatic patches. How will it feel?
All it needs is a big warning message before you click the "deactivate auto patch install" box in the game options in Steam.
What game got worse due to patches?
Do you know how many support hours go wasted because the issue originates on a unpatched piece of software, despite user's swearing of the game being patched?
Do you know how many support efforts are wasted due to users not being bothered to run an update or patch a game?
That's why Steam forces updates. Because users wills and wants are not always on their own behalf. I know it pretty well from experience.
I'd personally force updates, making them mandatory not only on Steam, but on every piece of software.
Because whenever a user can choose between doing something and not doing it. He'll choose the later.
Steamguard made a pretty clear example of what happens when you leave something up to user's choice.
When users complain about a Steam "walled garden", this is exactly the kind of thing they are referring to.
I can think of three off the top of my head: Skyrim, Sleeping Dogs, and Red Orchestra 2 at one point or another all had issues with poorly-designed patches. I'm sure there are about a dozen or so more examples.
I agree 99%.
My only 1% is about those unfortunate situations where your connection is temporarily sub-par (as in "I'm moving out and I'll have a 56K connection for 1 or 2 months" not "I live on Uranus and I demand Steam to work!") and for certain single player games (e.g. Skyrim) having to download a 500 mb patch is basically getting booted out of your game.
An option, disabled by default, which every time the game is started (I'm fine being nagged) it checks for updates but asks if you want to patch the game or play right away would be the best, IMO.
if i had resident evil 6 on pc i would have a fit having to have that left 4 dead stuff in resident evil if i wanted to see left 4 dead monsters i would play left 4 dead and the user should be able to determine if they want updates/patches or not in genral
Note the new content system means that downloading a patch no longer locks you out of your game. Ergo even on terrible links you can still play your game while it downloads.
If you set a game to 'do not update' thats pretty much how it behaves.
The problem that will arise when letting users chose to update or is that they will complain about an issue that has been fixed by a patch.
This was one of the reason Valve went with auto update as mandatory on all games.
So this change will not be a good one.
That makes perfect sense from Valve's perspective, but it still takes the choice out of the user's hands. It's unfortunate there's no middle ground.