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That is known to mess with the playtime.
Steam has various playtime counters, such as "playtime_forever", "playtime_disconnected", "playtime_windows_forever", "playtime_mac_forever". "playtime_linux_forever", "playtime_2weeks" . Possibly a few more.
Still, software doesn't randomly select a value -- everywhere a playtime is shown, the rules what is shown are fixed.
Now, Steam doesn't constantly update playtime while you're playing; don't quote me on it, but I seem to remember that playtime is updated every 30 minutes, or when you quit the game. Still, even with that, playtime never "goes back", and it certainly doesn't change "randomly".
Still, I don't pay attention to playtime for the most part -- I was somewhat interested in it to get the card farming working, but that's about it. Playtime shouldn't change "randomly"; however, I can certainly imagine that Steam servers might go "out of sync": playtime is not a critical value (in contrast to information whether you own a game, for example), so I would not be surprised if it can go out of sync between servers for some time, until something else (something happening on the account causing a more sweeping resync, or simply a procedure that Steam runs once a week or so because they are aware of such desyncs). Thus, I would assume that after some time, the gametime changes will stop and it will "settle" on one value.
Simply put, this has always been wonky for whatever reason.