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Also nothing is guaranteed in games like that and even more so if it was during early access as that is a risk you take when you buy those.
I would have refunded straight away if they hadn't convinced me it would be added later.
I feel stupid for waiting, I should have known better than to trust Early Access devs about anything.
Still Caveat Emptor is a bad policy on things like this, there should be better accountability when devs do this sort of thing.
You accepted it in the current state that didn't have controller support. Doesn't matter if that was last week or a month ago you purchased it in it's current state that may not change. If you've exceeded the 2 week period by a day or 2 they may refund it but if you more than that it's highly unlikely. In future do NOT buy early access games if you are NOT happy with it's current state. Don't believe/trust what they have planned. The company could go under, taken over or outright change things.
So I bought in with the full impression that it already had controller support, and held off on requesting a refund because the devs said it was coming.
Then they went back on their word and removed what limited controller support it had at launch. I feel like they should be on the hook for a refund after that. It shouldn't ever be acceptable for a dev to do that.
Anyway, use Steam Input.
It's not like it never happens, it's just not as 100% certain as with the automated refunds.
If you're having trouble playing games without a controller, have you tried anything like https://joytokey.net/en/ ?
Might be a solution for games that have no controller support.
Your abusive gaslighting aside, I really shouldn't have trusted the devs to make good on their word and should have demanded a refund as soon as I saw there was a problem.
Take this as a learning experience, treat Early Access as what it is, namely explicitly unfinished & don't spend money on promises. As a matter of fact, the latter is a fantastic life lesson no matter where: DO NOT SPEND MONEY ON PROMISES, like, ever. At all. Never ever.
With all that out of the way, use Steam Input to solve your problem.
No, what you should have done is READ THE WARNING on the store page
Early Access Game
Get instant access and start playing; get involved with this game as it develops.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
then comprehend what that means and accept that it may or may NOT change. If you can'[t play it in it's current state do NOT buy it!
Telling me I lack "basic common sense" for thinking that gameplay footage displaying controller prompts, and the game having "partial controller support", would mean actually functional controller support, is just ridiculous.
And when a dev says that a feature is coming, you can say I should have known better than to trust the dev, but to try to shame me for it is abusive.
I'd much rather have a refund than play with Steam Input.
Steam Input isn't as good as true controller support in a lot of ways.
For instance, there are no controller prompts where there should be, all the prompts are in keyboard keys. There's also no context sensitivity on the control stick, because WASD don't have a way to tell how hard you're pressing down or how fast you want to go.
Satisfactory also has a ridiculous and unnecessary number of keys, like there is a separate action key from the normal action key required to activate a terminal, it makes zero sense why the normal action key isn't used instead, it's just stupid key bloat. However, because of that stupid key bloat the Steam Input controls also have issues.
Radial menus and the consolidation of like functions could streamline the controls a lot for a controller, but that can't be done with Steam Input. As it is it requires multiple Shift Functions (or so I'm told), so it's unwieldy and basically requires the player to already be familiar with the keyboard inputs to make sense of it.
Ok I get it I should never trust anything about any early access product.
But it wasn't unreasonable for me to expect controller support, for one I saw gameplay footage with controller prompts before I bought it, that suggested that it already had controller support.
Then it had "partial controller support" when I bought in, it's reasonable to expect that to mean the controller would at least be functional enough to play the game with.
And the devs said controller support was coming, so it wasn't a "lack of common sense" to expect it, they've simply gone back on their word about it.
It is a good lesson to never trust anything about an early access game.
But given the way companies can just completely change games after launch, why should we even trust a game out of early access? Stellaris had a lot of features removed a few months after release for example. Age of Wonders 4 just recently removed the ability to role play with a stack of heroes by adding an xp penalty to stacks with multiple heroes.
Then even for games that have been out a decade or so, Rockstar for example patched out a lot of great music from single player games.
Basically nothing is safe because these companies feel entitled to do whatever they want and we as customers have very limited rights.
Full controller support not listed to the right on Store page.
Fact warnings says
Buying a product because of promises and "reasonable made up expectations" is indeed "lack of common sense", bluntly said. As said, buy a game for the content that is there, not for what could or could not be there in the future.
That's how licensing and laws regarding digital content work. Want that differently? Get the way things work legally changed then.
I never said it was.