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Still, the CPU is a very important part for VR so I really need to know this.
I know, some games like Dying Light use all cores, but to put it in some way, it's not really optimized well to do so. As far as I know, the devs had to struggle to get such thing working (As you said, they coded it) but on newer settings like the DX12 it comes integrated, or so they say.
AMD literally showed that their multi-core CPU's were ♥♥♥♥ compared to Intel's, even with more physical cores. Still they sold them to us like they were the best CPU's and now they are becoming good again because of games using all cores (Finally).
But on the other hand, games like Killing Floor 2 use only 2 cores at around 75% power, other 2 at 33% and the remaining 2 barely get to 10%. This means that I basically play with 2 cores to a game that was released not long ago.
With this I'm betting that the source 2 which is the motor that runs the test, has native support for multi-core CPU's.
But, this is useless for the test if VR games don't use all cores like the test does. So again, any way to run the test with less cores? I would like to see how well it performs with less cores to know what to expect.
Thanks for the answers.
For some reason, it now blames my GPU instead of only blaming the CPU.
But yeah, with only 2 cores my PC is not quite VR ready, so hopefuly games will come well optimized for multi-core specs like mine.
I'll go and ask some devs about their game optimization, and see if they support multi-core CPU's.
If they do, then I should be alright. If they don't, I'll be forced to change CPU as well, which is sad because the CPU itself isn't that bad (when all cores are being used, obviously)
Thanks for your time! If someone wants more info about the result of my tests just let me know.
I'm supprised my CPU was listed as ready, an i5-4570. My GPU on the other hand, is only capable, 7970 w/ 3GB of ram, but that part I expected.
Still, it passed the test quite well (0 frames under 90fps and 0 frames slowed by CPU) so if I don't have to spend any money at all, then that is better.
Yeah that is what I thought too, the tracking and there being 2 screens to render at 90 FPS each would give some use to those cores even if the games didn't. Since I'm guessing the CPU is used somehow to render those frames, and is absolutely used for the tracking.
Still, if the games did use them as well, that would be better.
When it gets launched maybe I can look up some kind of solution, like getting the 2 first cores for games and the other 4 focused on the HMD, this way the game atleast has 2 cores for itself.
Hopefuly they will add multi-core support and none of that will be needed. Hopefuly.
Thanks for your answers!