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翻訳の問題を報告
agreed. On paper in my mind its the most ridiculous thing ever but its working very well. Not for me, if I give money I want product, product does not have to be finished i just want something.
A good publisher does basically everything besides writing the book. Providing funding for research (or at all), marketing, editing, translations, counseling, ...
None of which Steam does nor wants to. They provide a platform for you to use.
Yes, it's incredible easy to find a new job. Especially if the last - or even only - project you were working on failed miserably. Makes me always want to live in whatever country you live in ... if it weren't for the ease people can be laid of there. One of the main ideas behind DLC is to keep employees occupied so you don't waste money on them doing nothing. Not everyone is a contractor.
No one argues the existence or usefulness of consumer protection laws. You are the only one bringing that up.
That is financing, usually in the form of advances. Instead of that, early access has consumers providing the advances. Steam DOES marketing. The splash page is on their store is put together by Steam not by any sort of developer council. Promotional sales are as often at Steam's discretion rather than the developer. Steam also offers counselling.
Heck, you don't seem to even know what services Steam provides or offers.
Again that risk is there no matter the financing model. And someone can be laid off before a project is even completed, regardless of financing model. You NEVER waste money on employees doing nothing. These are not salaried positions, not in any sane workplace. You are paid based on production hours. If there is nothing for the employees to do, you lay them off until there is, ESPECIALLY in small start ups the likes of which early access is intended to support.
And yet your arguments also hold against the existence of consumer protection laws. If you buy something as a finished product, paying exactly the same as you would for 'early access' why wouldn't you expect the same or less protection? These sales are usually not discounted. They are asking the full purchase price for not yet finished product with no recourse if it is never finished.
Again in what world is that a good business model?
But regarding funding an interesting true story I heard
'so this developer had a proof of concept game and could not get funding because all the publishers (and yes...'banks') said that they liked the game but would not invest because its not a proven forumla, so he when to kickstaters and people where throwing money at him, got started no problem'
anyway
1. Valve is not a publisher in the sense that people are thinking
2. Banks do not typically do loans for gaming projects
3. Publishers do funding for gaming projects but they their understanding of creativity is that of an asshat troll poster.
Oh...sorry...I fell asleep.
The EAG apologists and defenders keep repeating the same mantra, blame the victim of the scam. That is basically what their arguments amount to.
The consumer should have: known better, been better in informed, did more research, been smarter, looked at more reviews, blah blah blah blah.
Same old song and dance.
How about the developer should have: Finished the game! Kept their promise, been held accountable!
I understand most of you insiders like things just the way they are, and I certainly understand why. After all, you are profiting from it.
However, the rest of us mere consumers are left wondering 'how is this good for us'?
Aside from the rare freaks that enjoy playing broken incomplete games and the one in 20 EAG titles that is a hit, most consumers will get burned in the EAG program.
And then if/when the banks and publishers turn out to be right because sometimes experience actually does matter?
I am still waiting for someone to provide examples of significant success stories from early access projects.
As in games that handled Early Access well?
sales figures from steamdb:
Don't Starve- 3,404,626
ARMA 3- 2,408,090
Prison Architect- 1,578,225
Plague Inc: Evolved- 832,826
Assetto Corsa- 310,699
Darkest Dungeon- 824,467
Dirt Rally- 312,789
there are plenty of others. i still can't find significant numbers of 'scams', 'blatant violations of the rules', 'abandoned', 'cash grabs' and all the other things EA is apparently drowning in.
https://web.archive.org/web/20150503073417/http://whatsyourtagblog.com/2014/09/02/steam-removes-the-stomping-land-shows-why-early-access-is-a-major-gamble
Only about 1/4 to 1/3 of ALL GAMES launched into Early Access have been finished (as per the best data presented to date).
That is enough of a statistic to suggest that the system needs to be tweaked and reworked; the platform was launched in late 2012/early 2013.
Early Access data:
https://medium.com/steam-spy/on-early-access-games-39aed2b8f82d#.mqlw7xjbo
http://www.gamesindustry.biz/articles/2014-11-13-early-access-popularity-growing-but-only-25-percent-have-released-as-a-full-game
http://www.gamasutra.com/blogs/PaulAllen/20160211/265598/Is_Steams_Early_Access_a_ticking_time_bomb.php
I already presented an article on the legal perspective on EAG that demonstrates many EAG that have seemingly "gone quiet":
http://venturebeat.com/2014/06/05/steam-early-access-rights/
I will list a few examples from the curation groups below; if you care to look you will find many, many more:
http://steamcommunity.com/groups/dissenters-anonymous#curation
http://store.steampowered.com/app/246940
http://store.steampowered.com/app/227160
http://store.steampowered.com/app/363490
http://store.steampowered.com/curator/10451722-Anti-Consumer-Practice-Report/
http://store.steampowered.com/app/393390
http://store.steampowered.com/app/311980
http://store.steampowered.com/app/252210
http://www.cracked.com/blog/6-early-access-games-that-completely-screwed-customers/
("Towns" was launched on the precursor to Early Access, as something called "Game in Development")
There are MANY, MANY, MANY other examples.
There are many ways to "game" the platform, be it via unscrupulous practices, via inexperience/incompetence and/or happenstance.
From no updates in an inordinate amount of time (seemingly abandoned), to official abandonment, to EAG drops to Early access --> Full Release change with barely a functional game in place, to significant changes in monetization from release and/or description in store, to failure to implement features/modes/mechanics that were used to market the game on the steam store/developer website.
The crux of the matter is that neither Steam nor devs are held accountable for when the sold product fails to be worked on or the marketed content isn't even produced. There are ZERO punitive or disincentivizing mechanisms to deter this practice/behavior. Some minimal basic level of completion and requirements to meet may serve to benefit both customers and honest developers. IMHO said "requirements" should be things that projects that aim to do EAG well should intend to meet anyway. However, they should serve to disincentivize projects that exhibit practices that go counter to the stated aims and goals of the platform.
Early Access goodness:
https://www.youtube.com/watch?v=Y-9YbJEpy_Y
https://www.youtube.com/watch?v=tygMqQNNWUo
https://www.youtube.com/watch?v=11irrs2MnOA
http://armedgamer.com/2015/01/current-state-steam-early-access/
However, it is not right to allow devs to make statements, not follow through, and the consumer ends up the only loser in the deal. THAT IS NOT RIGHT!
I can see the potential for early access, but I can not support a program that is so potentially bad for the consumer.
My advice, and it is my practice, is to not buy early access. I see dozens of early access games that have grabbed my attention. BUT I DO NOT BUY.
I WAIT. I WATCH.
I WAIT FOR FULL RELEASE PLUS THREE MONTHS.
THEN READ LOTS OF REVIEWS.
If it looks good and the price is right, then I buy.
I know we went over this already and the fact that you're still pushing these numbers really makes it seem you're pushing an agenda here. EA has only been around for 3 years and didn't pick up a decent number of EA entries till the second one.
Developing games takes time. If that's too hard to grasp I really don't know what to tell you. Argue the EA failures (and I'm not saying there aren't any) all you want but using the number of released EA games so far as a measure of failure is just ignorant.
The fact that you feel you have put your stamp on the conversation and information doesnt really have any bearing on what is being presented here.
EAG games launch in a playable state.
They are not projects starting from scratch; if this is the case, EAG is being misused/abused in that scenario.
And yes, completion rates of EAG matter; because it demonstrates the present issue that there are no basic requirements for completion or timeline.
Allowing for "unlimited development time" is not conducive to product completion.
Sure, completion rates matter if say, 5 years later a game is still not out of EA *and* little progress has been made. (If progress has been made and it's become a good/great game but it's still in EA it's hardly that big of a problem).
You're complaining about ~1/4th completion rate on a system that's barely 3 years old, and where significantly more games have released in the last year than in the two before that. The majority of the titles released in the first 2 years of EA have actually released, the percentage doesn't drop to 1/4th until you take into account last years EA releases. That's a result of growth, not a failure of the system.
http://www.gamesindustry.biz/articles/2016-03-11-steam-early-access-is-hitting-its-stride-eedar