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Sure, you could go with something like a timer set within your operating system, that shuts down all running programs at a set time, or even a timed power supply, but that would appear a little drastic. Also sudden shutdowns could harm the game progress, or, less likely, the files.
I would tend towards the classical solution: A mechanical alarm clock, that goes off loud enough to be heard all around the house.
Microsoft seems to have an app to do something like that. I've never used it. (just found via google)
https://support.microsoft.com/en-us/account-billing/set-app-and-game-limits-a45e2d2d-4b55-a320-c8e5-daf610447a05
And set it to a few minutes before the time.
That way the kid has time to close the game in time without missing something.
Depend on timing, force shutdown may cause corrupt save data.
I wish I could remember what it was called and what happened to it (and him).
But yeah aside from this, just use a real physical alarm clock. If you think that's not "hard" enough to stop play, then you can simply be more pedantic as a parent. It's really simple.
On your own.
(Timer for the frame, set a bit ahead to learn how to handle time and game)
If the parents are the ones who shut down the game without listening, all that happens is one day, this obstacle is gone. While the important lesson was not learnt.
From Command Prompt, you can set shutdown after 60min
ex) Shut down after 60min
shutdown /s /t 3600
ex2) Hibernate after 60min
shutdown /h /t 3600
You can check parameters with
shutdown /?
I have not checked, it it is graceful or not.
So better to check if it looks safe.
Heat and data corruption.