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it's not uncommon for mods to disable achievements, but you're going to need to askthere.
It really depends on their criteria and how they view them.
IN the past you've been able to take Bethesda games, mod them and weasel achievements.
But the thing is, what does it amtter when it only affects you?
But some walking sims, are just slow to replay.
So it really is up to you and your personal goals how you treat them so I don't belive they shouldn't be tightened up or anything.
I have a laissez faire attitude to them. I can take or leave them depending.
If it's a game I generally like, I don't really bother unless I go back and replay it and realise I enjoyed it more than I thought. I will then bother going after certain acheivements.
If it's a game I REALLY enjoyed I will go back and definitely earn the acheivements. It might be instantly, or it might be like what I am doing with the game "Prey" - I love that game, and I've gone through it once on PC. I will go back at some point in the coming months most likely and replay it and I shall do it a certain way to earn a few more achievements. Then I'll come back months after that and do the same again, gradually hoovering them up.
But if it's a game I don't care about and something like the vast majority of the achievements can be earned, and if one bugs out, I'll simply use SAM to unlock it proplerly.
Entirely my prerogative of course.
I have found games that were easy to hack without using cheatengine, I tired the tool on a few games, and it's very much luck and patience, more than I have. Making your own tool is far more fun.
I too tend to ignore achievement first time round because not onyl is it focus on the game, but you can't really do much with getting achievements the first time around.
I also tend to not even look at them until I've finished the game once, otheriwse it can "spoil" things - you can see how the story goes, or maybe tilt your gameplay to do a certain thing instwead of play the game normally.
However, I am absolutely with you on the messing about with your own tools. As someone who comes from the dawn of gaming, I relish every bit messing around with [pulling games apart generally to find out stuff or do what I want with them.
I've created my own editors for games, my own rules and cheats for them and so on.
Hell, I have several lever arch folders full of Action Replay codes for games galore. I should really publish them one day.
My first hack was the Elite copy protect check that asked you for a codeword from the manual, I got help doing that, Elite was radical. Soon I was making levels in Quake with traps full of dogs. Ha Ha. Security has gotten tighter in games a lot, surprised I could savegame hack "Sunless Sea" still to give myself almost any game items. Have not tried my hack on the newer "Sunless" version. It's always worth a shot, and loads of hidden object games are "fixable" if you take the time. :-)
THe ZX Spectrum version though was a bit more forgiving, as though it also used most of the resources I was a bit more au fait with the inner workings. Plus I also had to get round that stupid anti piracy check as it was flawed as hell - it had that stupid LensLock system that if you had the wrong sized TV, wouldn't bloody work.
That was fun.
By the time of the Amiga though I ckind of got bored with home programming and messing aroudn too much (mostly because of work).
I do still have my original notes and programms for editing Jet Set Willy and the map that shows you how to get round it WITH the bugs in and complete the game. Somethig that some users still report is impossible online.
It most definiitely is not.
I did also bore of programming for a while but only on the pathetic little spectrum machine that had being just too tiny to do much. I think I just also got tired of waiting for tapes to load. That loader screen was pretty clever. Inspired me to add this mocked up clip
https://www.youtube.com/watch?v=SHttnfsVhHM
Which was why the PC with 256K ram was a totally sweet experience for making your own programs. Elite ran well on it, but the game was clever and compressed everything to fit into a small space, procedural generated worlds were totally new back then. Amazing game, my copy was just asking you for pages of the manual, so people had managed to list all the questions it asked and written them in a huge text file, making it easier to hack the binary eventually. Pity elite 3 was so disappointing, I look forward to finding a long holiday and jump into Elite Dangerous.
Yeah I get your point about the Spectrum. It may well be aprt of why I tired of coding too - it wasn't much fun to code on in many ways. I did like the means of squeezing stuff in though. I saw that as a challenge.
In fact my old studio teacher from university (when I learned audio engineering) said something that always is a mantra of mine. When we all started the course, many were itching to get in the recording studio, but of course nobody got in until we learned at least a few basics.
SO the day we got to go in, one guy walks in and looks at our console, tape deck and everything, and goes "what? a mere 16 track mixer - what ♥♥♥♥ is this?"
The tutor answered - "Yup, deliberately so because if you can learn to suqeeze all your owrk onto 16 tracks then you can do ANYTHING".
It's a very apt point that serves as a good work ethic.
Anywho, yeah funny you should say that about your firend. I think back then many of us used to play games in twos, didn't we? One of us having a bash the other mapping and doing other things. I had a bloody good friend who's since passed away - he was fantastic to work with.
Great days.
glad you have those good memories of a friendship. Kevin actually taught me to program, and I taught him some electronics. We effectively swapped career paths, he went on to build cool gadgets for military contractors, I programmed factory machinery. But he helped me a lot.
Will look out for the DLC's and jump into my "Mostly harmless" rank persona.
Yeah when you do plump for Elite Dangerous, I think you'll love it.