Samuus 24 ABR 2022 a las 3:21
Achievements blocked(?)
So, I was playing Risk of Rain 2 (modded) with my friend. He obviously had the same mod as me (if not, we wouldn't play together) and he was doing achievements. He then got off and I still continued to play in single player. I decided to unlock 2 modded characters that required 2 separate achievements to get. I did all the requirements for unlocking them and nope, didn't get anything. Did the same thing about 3 or 4 times.

My question is: is it a problem because it's a modded achievement or something else?
< >
Mostrando 1-13 de 13 comentarios
crunchyfrog 24 ABR 2022 a las 3:31 
You should ask this on that games forum.

it's not uncommon for mods to disable achievements, but you're going to need to askthere.
zaphodikus 24 ABR 2022 a las 6:29 
Most games disable achievements if modded, those that don't are, well strange, like 7D2D etc.
crunchyfrog 24 ABR 2022 a las 23:19 
Publicado originalmente por zaphodikus:
Most games disable achievements if modded, those that don't are, well strange, like 7D2D etc.
Not necessarily strange (and 7DTD does block achiemvents just no perfectly).

It really depends on their criteria and how they view them.

IN the past you've been able to take Bethesda games, mod them and weasel achievements.
But the thing is, what does it amtter when it only affects you?
zaphodikus 25 ABR 2022 a las 1:01 
True, I was trying to help someone else recently get an achieve/accomplishment. Games can sometimes just have bugs in this area. Some games are easier to hack, and I'm not wanting to really help people gain accomplishments they did not try for. Needless to say I was unable to. I prefer if it is hard to hack achievements, but if I can employ my software skills instead and not download anything off the web at all, that I consider a challenge :-). Even if it is against the terms.

But some walking sims, are just slow to replay.
crunchyfrog 25 ABR 2022 a las 2:21 
Publicado originalmente por zaphodikus:
True, I was trying to help someone else recently get an achieve/accomplishment. Games can sometimes just have bugs in this area. Some games are easier to hack, and I'm not wanting to really help people gain accomplishments they did not try for. Needless to say I was unable to. I prefer if it is hard to hack achievements, but if I can employ my software skills instead and not download anything off the web at all, that I consider a challenge :-). Even if it is against the terms.

But some walking sims, are just slow to replay.
Yeah it's important to remember though that achievements are PURELY personal. As we've seen on certain threads some don't get this (and they are demonstrably wrong - as evidenced by the challenges I offer that others CANNOT tell data).

So it really is up to you and your personal goals how you treat them so I don't belive they shouldn't be tightened up or anything.

I have a laissez faire attitude to them. I can take or leave them depending.

If it's a game I generally like, I don't really bother unless I go back and replay it and realise I enjoyed it more than I thought. I will then bother going after certain acheivements.

If it's a game I REALLY enjoyed I will go back and definitely earn the acheivements. It might be instantly, or it might be like what I am doing with the game "Prey" - I love that game, and I've gone through it once on PC. I will go back at some point in the coming months most likely and replay it and I shall do it a certain way to earn a few more achievements. Then I'll come back months after that and do the same again, gradually hoovering them up.

But if it's a game I don't care about and something like the vast majority of the achievements can be earned, and if one bugs out, I'll simply use SAM to unlock it proplerly.

Entirely my prerogative of course.
zaphodikus 25 ABR 2022 a las 12:15 
I prefer to play a game and ignore achievements entirely on 1st playthough, but rather to play as the developer intended and not hang around. If I liked the game, then I try to collect some of them as a way of discovering more of the content.
I have found games that were easy to hack without using cheatengine, I tired the tool on a few games, and it's very much luck and patience, more than I have. Making your own tool is far more fun.
Última edición por zaphodikus; 25 ABR 2022 a las 12:18
crunchyfrog 26 ABR 2022 a las 3:23 
Publicado originalmente por zaphodikus:
I prefer to play a game and ignore achievements entirely on 1st playthough, but rather to play as the developer intended and not hang around. If I liked the game, then I try to collect some of them as a way of discovering more of the content.
I have found games that were easy to hack without using cheatengine, I tired the tool on a few games, and it's very much luck and patience, more than I have. Making your own tool is far more fun.
I can defo agree there.

I too tend to ignore achievement first time round because not onyl is it focus on the game, but you can't really do much with getting achievements the first time around.

I also tend to not even look at them until I've finished the game once, otheriwse it can "spoil" things - you can see how the story goes, or maybe tilt your gameplay to do a certain thing instwead of play the game normally.

However, I am absolutely with you on the messing about with your own tools. As someone who comes from the dawn of gaming, I relish every bit messing around with [pulling games apart generally to find out stuff or do what I want with them.

I've created my own editors for games, my own rules and cheats for them and so on.

Hell, I have several lever arch folders full of Action Replay codes for games galore. I should really publish them one day.
Última edición por crunchyfrog; 26 ABR 2022 a las 3:24
zaphodikus 26 ABR 2022 a las 10:15 
Damn. I moved continents ages ago and I chucked all my old programming paper notes and program printouts. I wanted to travel light, and save space, which was actually a lot of memories I ditched a bit too early.
My first hack was the Elite copy protect check that asked you for a codeword from the manual, I got help doing that, Elite was radical. Soon I was making levels in Quake with traps full of dogs. Ha Ha. Security has gotten tighter in games a lot, surprised I could savegame hack "Sunless Sea" still to give myself almost any game items. Have not tried my hack on the newer "Sunless" version. It's always worth a shot, and loads of hidden object games are "fixable" if you take the time. :-)
crunchyfrog 27 ABR 2022 a las 2:47 
Publicado originalmente por zaphodikus:
Damn. I moved continents ages ago and I chucked all my old programming paper notes and program printouts. I wanted to travel light, and save space, which was actually a lot of memories I ditched a bit too early.
My first hack was the Elite copy protect check that asked you for a codeword from the manual, I got help doing that, Elite was radical. Soon I was making levels in Quake with traps full of dogs. Ha Ha. Security has gotten tighter in games a lot, surprised I could savegame hack "Sunless Sea" still to give myself almost any game items. Have not tried my hack on the newer "Sunless" version. It's always worth a shot, and loads of hidden object games are "fixable" if you take the time. :-)
Yeah I remember the Elite one. I still play that on my BBC from time to time. That only plays on floppy disc so there's no point in fiddling around too much with it, or at least what I found was it was pretty complex and uses about every single inche of resources so I never got anywhere with messing with it.

THe ZX Spectrum version though was a bit more forgiving, as though it also used most of the resources I was a bit more au fait with the inner workings. Plus I also had to get round that stupid anti piracy check as it was flawed as hell - it had that stupid LensLock system that if you had the wrong sized TV, wouldn't bloody work.

That was fun.

By the time of the Amiga though I ckind of got bored with home programming and messing aroudn too much (mostly because of work).

I do still have my original notes and programms for editing Jet Set Willy and the map that shows you how to get round it WITH the bugs in and complete the game. Somethig that some users still report is impossible online.
It most definiitely is not.
Última edición por crunchyfrog; 27 ABR 2022 a las 2:48
zaphodikus 27 ABR 2022 a las 15:00 
Jet Set Willy!!! my mate had a machine, I did get to play, but not that much to really recall much of JetSet Willy. I was always terrible at memorising maps, but Shawn would draw and memorise maps of everything in every single damn game.

I did also bore of programming for a while but only on the pathetic little spectrum machine that had being just too tiny to do much. I think I just also got tired of waiting for tapes to load. That loader screen was pretty clever. Inspired me to add this mocked up clip
https://www.youtube.com/watch?v=SHttnfsVhHM

Which was why the PC with 256K ram was a totally sweet experience for making your own programs. Elite ran well on it, but the game was clever and compressed everything to fit into a small space, procedural generated worlds were totally new back then. Amazing game, my copy was just asking you for pages of the manual, so people had managed to list all the questions it asked and written them in a huge text file, making it easier to hack the binary eventually. Pity elite 3 was so disappointing, I look forward to finding a long holiday and jump into Elite Dangerous.
crunchyfrog 27 ABR 2022 a las 15:09 
Publicado originalmente por zaphodikus:
Jet Set Willy!!! my mate had a machine, I did get to play, but not that much to really recall much of JetSet Willy. I was always terrible at memorising maps, but Shawn would draw and memorise maps of everything in every single damn game.

I did also bore of programming for a while but only on the pathetic little spectrum machine that had being just too tiny to do much. I think I just also got tired of waiting for tapes to load. That loader screen was pretty clever. Inspired me to add this mocked up clip
https://www.youtube.com/watch?v=SHttnfsVhHM

Which was why the PC with 256K ram was a totally sweet experience for making your own programs. Elite ran well on it, but the game was clever and compressed everything to fit into a small space, procedural generated worlds were totally new back then. Amazing game, my copy was just asking you for pages of the manual, so people had managed to list all the questions it asked and written them in a huge text file, making it easier to hack the binary eventually. Pity elite 3 was so disappointing, I look forward to finding a long holiday and jump into Elite Dangerous.
Thoroughl;y recommend Elite Dangeous espeecially if you buy the Horizons DLC - it's well worth it. They turn up on sale fairly frequently.

Yeah I get your point about the Spectrum. It may well be aprt of why I tired of coding too - it wasn't much fun to code on in many ways. I did like the means of squeezing stuff in though. I saw that as a challenge.

In fact my old studio teacher from university (when I learned audio engineering) said something that always is a mantra of mine. When we all started the course, many were itching to get in the recording studio, but of course nobody got in until we learned at least a few basics.

SO the day we got to go in, one guy walks in and looks at our console, tape deck and everything, and goes "what? a mere 16 track mixer - what ♥♥♥♥ is this?"

The tutor answered - "Yup, deliberately so because if you can learn to suqeeze all your owrk onto 16 tracks then you can do ANYTHING".

It's a very apt point that serves as a good work ethic.

Anywho, yeah funny you should say that about your firend. I think back then many of us used to play games in twos, didn't we? One of us having a bash the other mapping and doing other things. I had a bloody good friend who's since passed away - he was fantastic to work with.

Great days.
zaphodikus 28 ABR 2022 a las 11:37 
Bless

glad you have those good memories of a friendship. Kevin actually taught me to program, and I taught him some electronics. We effectively swapped career paths, he went on to build cool gadgets for military contractors, I programmed factory machinery. But he helped me a lot.

Will look out for the DLC's and jump into my "Mostly harmless" rank persona.
crunchyfrog 28 ABR 2022 a las 22:18 
Publicado originalmente por zaphodikus:
Bless

glad you have those good memories of a friendship. Kevin actually taught me to program, and I taught him some electronics. We effectively swapped career paths, he went on to build cool gadgets for military contractors, I programmed factory machinery. But he helped me a lot.

Will look out for the DLC's and jump into my "Mostly harmless" rank persona.
That;s lovely to hear :)

Yeah when you do plump for Elite Dangerous, I think you'll love it.
< >
Mostrando 1-13 de 13 comentarios
Por página: 1530 50

Publicado el: 24 ABR 2022 a las 3:21
Mensajes: 13