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Steam downlads things a little differently to other clients. Games are both encrypted and compressed. So it's not dependent on your internet, but your hard drive speed, your RAM, CPU, I/O et al.
What is your bandwidth you are paying for like not 250Mb for a 60MB dl speed so guessing 500 or above Mb/s
To my knowledge Steam Will use as much bandwidth as possible unless told otherwise in other setting is steam aka the bandwidth limiter option.
Yes Some games are encrypted and then decrypted on hdd/ssd and that would/could be the fluctuation seen .
Epic may be using a decentralized distribution system where steam may be relying on closest server(s)
If you still have this issue and it wasn't a seasonal thing or a sales related thing then I would delete steam main files (not the games directory) but all the main files in the main directory except for steam.exe.
Scrub all references to steam.exe from your registry ( might be a tool to automate this like the ones for drivers) just in case you made changes to these in the past and forgot.
then relaunch steam and it will download all the missing files again and pick up your games ( no need to re-install)
maybe that might help.
LOL That was a great little bait. JesusIsTheReasonForTheSeason's initial post, that is.
It definitely should be common knowledge for computer users.
Also the whole MB vs mb or mB vs mb.. differs also when talking about speed (internet) vs ram vs Hdd/ssd Space
Ex tech. heard people talking about their machine had XXX GB so should be able to run XYZ but they only had 4-8gb ram
Anyway this isn't about that it's about what the inital Op has as internet speed.
everything else is just meh
That's a case of binary orders (increment of 1024) vs decimal orders (increment of 1000).
Hardware manufacturers and ISPs specifying MB or MB/s are using decimal order (increment of 1000) i.e. 1000 bytes = 1 kB; 1000 kB = 1 MB; etc.
Microsoft when they specify MB or MB/s uses binary order, i.e. 1024 bytes = 1 kB; 1000 kB = 1 MB; etc. Microsoft is actually in the wrong here. They are applying the wrong unit. Binary order increments are indicated in the 'gibibyte'; 'mebibyte'; and 'kibibyte' units: GiB, MiB and kiB. (Me-Bi-Byte; as in Mega Binary Byte) since the end of the 1990s.
Sadly they never modernized this and the omni-presence of the Windows OS has allowed them (and a few other companies that like to exploit and abuse it to their marketing benefit) to perpetuate that mistake to and throughout society at large. Great, ain't it?
No; that's the Mb (bits) vs MB (bytes) problem.
Not the MB vs MiB problem.
Steam's default download units are Megabits and Epic's, Megabytes. 60 Megabytes is 480 Megabit so your download speeds are roughly the same.
P.S.: I had to remember this is the Help Section of Forums. I don't think the issue however is from steam itself. Your connection can be the issue. The trc route too, maybe.