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The default price would be the same price in which the game was sold up until the new currency was added, so if it was ok with the publisher to sell for this price until now, It's pretty safe to continue the same price until they bother/remember to set their own price.
Well for same reason they didn't choose to apply this safe route, and if you don't know the reason, the reason is money ;) But who knows really, just speculating, I'd like it was as you described.
They force a new currency on us without giving us the option to choose, claiming it's for our best interests, yet they can't do something as minimal as making sure we can still buy the games we could buy before their change...
No, it will not be, what happens if they let say change the price from 1 USD to 1 RCU (Random Currency Unity for example) then 2 weeks later disaster strike and RCU drops to be worth 0.30 of USD?
The pub/dev then basically sale there price for a much lower price then what they originally set
Therefor Devs/Pubs have to set there price them self
In short: Currency is not static
And if they set their price manually to 1 RCU, as Valve expects them to, and then the disaster strikes? Same thing.
In any case that was the extreme case, the more likely case is it go up or down less then that, but i think you got the idea over all no?
Yes and I don't accept it as an explanation for making games unavailable. What Valve chose to do doesn't solve the Issue you describe, so it's no better in this regard. It's only worse in the other regard.
What's more 6 of 12 games recommended to me (on the store main page) are unavailable!