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报告翻译问题
All you need worry about is how it looks.
If it looks ok that's all that matters.
This is why I said not to worry about it much at all. Because what you THINK you're getting is only rough.
I see where you're coming from. Valve must have come to the same conclusion as you back in 1998 with the retail version of Half-Life. They capped the game at 72fps for a 13.8 ms rate because CPU and GPU processing issues would have made 14 an impossible number to keep at a stable rate. They hit the mark again with the Steam version with 101 at 9.9ms. Given how large image data can make the frame rate fluctuate, I think Valve offered the best solution.
Oh, by the way, thank you to whoever gave me a premium. It's much appreciated. I am very glad to know all the ones I've given myself have inspired you to repay me in kind.
The thing to remember is those figures you are quoting aren't accurate anyway because they can never be.
You THINK you're getting into fractions of a frame per second, but due to the loss in Cpu cyckles and so on, this is why you can never rely on it.
It's another one of the reasons you just shouldn't sweell on the numbers because they confuse the issue.
Let me try to give you analogy from audio engineering.
When you assess audio you do get people who do similarly to you - dwell in fine detail on the numbers, specs and so on. But you should not do this, because numbers LIE.
Always use your ears.
And you should do the same here - almost completely ignore the numbers, not just take little note of them and just look at what LOOKS good. Nothing else matters.
I was supposed to click when i see something.
I never made it faster than 180ms.
Even though i was prepared.
The game ran with whatever fps. I was a ninja.
End of story.
Anyone who can being surreptitious and disguise like that is up tot he task.
I mean, I tend to give the impression I'm a frog here, but very few know I'm a lesbian. Even myself.
Anywho, Yup, numbers are dead easy to get sidetracked and hung up on but you view with your eyes, not maths ;)
Games on the N64, which has notoriously poor framerate, especailly if you use the extra RAM pack, has games that are 60fps. Not many but it ain't a console relevant thing. It's a GAME thing.
It all depends on how you code the game. If you are able to do you vision with limited polygons and other assets, good culling and so on, you can run high frame rate on ANYTHING.
So no, not a console related thing at all. Sure better hardware means you can generally get better result with all else being equa but that's moot to the OP here anyway.
They're asking about what is the best FPS for setting up on PC games in this scenario.
In case you missed that part.
However still a moot point as it's nothing to do with hardware as it's purely how you write your software.
Still the point stndds. It was an example and it's moot anyway as it's a thing with software, not harrdware.