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I have found that hdmi only allows 60hz where display port allows anything over 60 h i have tested this and found it to be true.
and set fps in grafic driver settings
My pc specs:
3060 ti gpu
I7-10700f cpu
2x8gb 3200mhz ddr4 ram
2x 250gb SSDs, 1x 1TB SSD for gaming
Monitor is actually 165hz, which can be enabled using display port. HDMI only allows up to 144hz. Im using display port and Gsync on too
Dont know if this is relevant, but also have a recent motherboard, a 850w psu, and GPU and CPU never go past 70° C while gaming
I can run most games, as expected with these specs. For example I can run overwatch with the highest settings with no input lag or stuttering, as long as I cap the frames to my monitor's refresh rate
I can play Rise of Tomb Raider or Batman Arkham Knight with High settings if I cap the frames between 90 and 120. Below 90 its hell to play, above 120 there's micro crashes and tearing
But these kind of games suposedly run great at 60 fps. After all, console players play them at 60fps right?
Something I wanted to play is the Assassins creed Originis and Odyssey, but those games run awful on my pc for some reason. Thats why I wanted to cap them at 60fps. I tried caping 90 on Origins but it isnt enough, 60 made it worse, but throughout the years Ive seen so many Youtubers saying their games are caped at 60, and the videos show no input lag or stutters, just a bit of motion blur, which Im fine with
Another game I would love to play is Mafia Definitive Edition. But again my pc cant run it at 90, even with all settings on low. I tried caping 75 which kinda worked, but the stutter is still there. Most games are designed to be played at 60fps right? So how can I do this?
Also keep in mind if I dont cap the frames my gpu heats up too much, to the point of going above 85° C, which is not that problematic but I dont want to risk damaging it
This tallies your keypresses to what's happening on screen.
It could be that because 60 is not a straight whole number division of 144, the lag may be introduced somewhere there. By doing this calibration thing you MIGHT be able to work out if it's down to the monitor or something within the PC.
60fps or 75 cap is fine, i keep the original monitor rate if possible.
Havent notice something unexpected.
gsync on + vsync on comparison between different fps ranges, different pics for other refresh rates:
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/5
gsync off + vsync off comparison between different fps ranges, different pics for other refresh rates:
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/9
Without any sync option, going as high as you can with fps = the best latency (lower)
Higher refresh rate, regardless of anything else = better latency (more syncs per sec)
With any sync fps limit 2-3 below refresh rate = much better latency than fps being the same as refresh rate
Going much lower fps below 2-3 fps limit below refresh rate = slightly worse latency
With any sync option, higher frames than refresh rate = ♥♥♥♥♥♥♥♥♥ latency
Also vsync has to be on with gsync, as otherwise gsync works like adaptive vsync aka adaptive gsync.
The best settings to use are:
Highest refresh rate.
Lower fps by 2-3 frames below refresh rate to maximize lowest latency, when using any sync.
If you don't want tearing, use gsync and/or vsync except adaptive or half/triple sync. (just gsync doesn't get rid of tearing when fps happens to go above refresh rate)
I myself am still pondering which is better 85hz limited to 60fps vs 144hz limited to 60fps, like in terms of latency, higher refresh rate gives way better latency, but the lower the fps the higher the latency, but it's not as bad as going near the limit or above the refresh rate.
Whenever I get access to framegeneration, this is useful to know.