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Or
Valve hates Atlanta.
Servers are networked, obviously so there WILL be servers that are last on the chain. That is unavoidable.
You have a grid of servers with A, B, C and D in one row, and E, F, G, and H on the next row and they're connected to each of their neighbouring ones. G is therefore going to be one of the last ones to get propagation. I mean assuming the propagation starts at A.
You can get some sort of clue of how it's going on by doing a simple traceroute. If there's a large number of hops, that'd make things worse too.