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Considering that Microsoft does not plan to release Hololens for gaming in the foreseeable future, i doubt many developers would be willing to support one or two owners of that setup.
Also keep in mind Hololens has a smaller FOV and lower refresh rate than current VR headsets.
https://www.theverge.com/2013/5/18/4343382/technical-illusions-valve-augmented-reality-glasses-jeri-ellsworth-rick-johnson
Thanks for the link page. I don't know the reasons why Valve give it up, such sadness the cut of that team. Perhaps, because the time/speed of assembling the device in a high performance like the Oculus and the common VR devices level. Or the project was too experimental by far, if compared with the Hololens, as example, on the subject from users input/controller system. The Hololens have a system controlled by hand, no other device is needed, wich is fantastic.
Doesn't really depend on the platform, but the game itself. The game developers decides which VR systems they wants to support. Valve or Steam has no say in it.
Considering that Microsoft does not plan to release Hololens for gaming in the foreseeable future, i doubt many developers would be willing to support one or two owners of that setup.
We rely with it. However, already there are some games for Hololens:
http://www.vudream.com/7-best-microsoft-hololens-games-play-right-now/
And some games ready for:
https://www.shacknews.com/article/87931/9-games-ready-for-microsoft-hololens-augmentation
So, even this way:
https://www.theverge.com/2015/4/29/8516613/unity-game-engine-hololens-support