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So people in your family can play games when you aren't.
If family sharing allowed people to play the games at the same time people would just rent out access to their account, people wouldn't buy their own games, and so on and no games would participate in it.
That is because the purpose of family sharing is that family members can play a game when you're away, without you needing to give them your login. You inventing a different purpose is your doing.
It can be circumvented. You play in offline mode while your family member plays online. They have to be online, as they need to be verified to be allowed to use the shared games.
A person has to be 13 or older te create an account. That does not mean that a person who is age 13 or older can not create an account for a child younger than 13. Family View is a thing and it exists for a reason.
Again, abuse is a real thing and it's a reason why it won't change. Unfortunately people can't do nice, so we can't have nice things.
Speak for yourself. I've shared my library with my daughter and we have 0 issues.
However, family sharing is easy to "sell" to publishers, as it doesn't really change anything compared to just sharing the account. With family sharing there's no serious loss in business, as everyone will just get multiple licenses anyway.
Keep in mind that Steam giving out games for free is not going to be accepted by publishers. And a real family sharing, where you basically go back to just locking the "CD" for the one game you're playing instead of the entire CD collection, gets dangerously close to "free games" -- buy once and several people can use it with little to no restrictions.
I have been using it for testing purposes, like downloading a game on MacOS by family sharing to a separate account, to protect Steam cloud saves from getting trashed. But that's about it.
Of course, I don't know whether they have looked into better ways to setup family sharing, and how publishers would respond to that. As an example, they could focus on "family", and allow sharing only between accounts in the same LAN (so, when the kids grow up and leave home, family sharing won't work anymore unless they try VPN stuff). Also, "family" can be seen as parents and kids, so they could make accounts hierarchical and family share only to kid-accounts attached to the parent account -- again, if you want to get rid of your parents controlling your account you'll also loose the sharing.
So, there are options to make it both useful and less overarching -- but, again, one license getting used by several people may or may not go well with publishers, even if additional restrictions are in place.
If sharing creates risk of selling access to library to other people, how its managed by Netflix that we can watch on many devices at once? How multiroom is managed by all these TV providers ?
I see so many solutions to prevent sharing library.
It can be based on ping over local network. If its lower than 2ms - than its local network if its over 2ms - someone is using VPN like hamachi to share library.
And one more. Using offline mode is workaround that I can do, but what if normal people will want to play at once - how could they manage this if they are not geeks?
All your answers assuming that steam customers are geeks. No - they are not, but they are still customers and want professional service, and yes - I'm talking for myself, but I can also talk for others that have similar opinion - maybe its not problem for all families . Maybe some are born with keyboard and mouse, and know how to cheat Steam and play in offline mode, but as I said - normal adults - that just using PC and infants (like 5-6 years) may have problems with this.
And after all some games needs online access - so don't say there is no problem.
https://www.howtogeek.com/413360/why-netflix-doesnt-care-if-you-share-your-account/
https://www.altpress.com/news/netflix-account-sharing-tech/
https://qz.com/1689297/disney-to-crackdown-on-password-sharing/
Account sharing costs Netflix about 2.3 billion dollars a year. There isn't a good way to stop it, and any attempts to do so can horribly backfire and create a PR nightmare that costs them more then they would gain. They are looking into ways to prevent it though as are other streaming companies.
Your idea's are horrible.
1. You can family share with family that are not at your physical location, so your idea to limit it based on ping wouldn't work. Also even ping in the same house can vary, so your idea would trigger a lot of false positives and negatively impact steam.
2. The answers are its NOT designed to let 2 people play games on 1 account at once, the offline mode is a workaround that steam and developers are willing to allow as trying to crack down on it causes more harm then good just like netflix password sharing.
They buy their own copies, as they're supposed to do.
Nope, any "normal" person can go into offline mode so that two people can play from the same library.
All the abuses mentioned are done by "normal" people, as it's not hard to do. You try to make excuses as to give false validity to your own thoughts, but that doesn't work.
There is no problem, people can buy their own copies and play together. Only the freeloaders see a problem.
And you are allowed your opinion. Seeing as you have answered for yourself, I will lock this up.