Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
As I understand it, sites like steamstat.us use a combination of Steam user bots + the Steam WebAPI to infer server statuses.
Sources:
I was more confused on how steamstat.us got such detailed stats.
Like servers for each region, and what their load is etc.
This is a good start though. Thanks!
--
For each download region, put like 10 bots in them.
Then, each bot periodically makes a request to Steam.
If the responses are "slow" compared to normal, or if there are more 5xx responses than normal, then that region is under more "load".
Hmm.. That is a good idea. i had just assumed there was an existing API for this.
Thanks for you replies!
https://api.steampowered.com/ICSGOServers_730/GetGameServersStatus/v1/?key=<apikey>
Thank you for that, I actually forgot about this since, but being that I'm a Novice Back-end Developer, this is the perfect thing for a project of mine.
Thanks for that ;)