Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason this DRM feature is in place is so that people can't make a large game share group with others.
It's just how Steam has worked since the start and it's most likely never going to change.
Buying from Amazon won't change much if the game uses Steam which most PC games do these days unless it's for Origin or Uplay. Because then you need to register the game onto that service and all of those services have the same protection feature.
Your best bet is to make a new account for your two kids or one account for them if they only have one PC and then have the games for them on that account.
Hope this helps.
This in itself is useful but in addition to this you can do this with no restrictions on who you share with and where they play the game. You can share all your games with friends and relatives across the world without problems.
Say what you want about old school games but sending discs across the nation to friends who wants to play them a pretty slow alternative at best.
The downside is as you said, every steam account are made to play one game at a time.
The weird thing is that family sharing didn't always exist, sure some people borrowed others accounts but this was against the rules and inconvenient even on the same PC.
People wanted something that let you play other peoples games on a shared PC and this is what they got. Now everyone could share on the same PC but with the added benefit of no restriction on IPs and that stuff.
It's basically sharing one PC but that PC could be any PC.
I'm not trying to do that. I'm trying to play two different games that I purchased legally. My son should be able to play spore while I play stellaris. That isn't weasely, it isn't sneaky, it isn't illegal or unethical.
It is common sense.
You mention having two or three accounts, but I have a 10 year old son and a 9 year old daughter. It is insane for me to have to create accounts for them.
I can't believe we let this be the future of gaming. What happened to raging against the machine and punishing developers who tried to screw us with horrible DRM schemes. This is the worst possible case scenario and we accepted it? Well, I didn't - like many parents, I fell off the map of the gaming world while my kids were very young, and then started back in again when they got old enough to play along with them.
It seems incredibly counter-intuitive to me that I cannot play Stellaris while he plays Spore. I cannot imagine any scenario where anyone is being treated unfairly or being ripped off by that. I purchased both games legally, I own licenses to both games, and I can't let my kids play them.
Also, if I get them their own accounts, I have to rebuy any games I purchased already.
I can totally see how people rationalize bad behavior against the publishers and developers and distributors of games. I'm incredibly disappointed in the answers here. I'm also very surprised that this is just accepted and "the way it is."
I can't change what is done. But I'll definitely adjust my buying habits. I don't know much about how gaming has changed in the Steam/Valve era, but when and where I can, I will try to find ways to buy copies of games that give me maximum playability rights to the games I purchase a license to use. How disappointing. :-(
The problem is that you're comparing two entirely different types of systems
1) the first is physical sharing. This requires physical proximity and his ultra-high friction.
2) the existing system is purely digital. This has ZERO friction. You can share you library with your 'son' that exists anywhere in the world. You can share with your 'family' of 15 people globally with zero friction.
Thus the system has to take into account the fact that you can share your games with anyone in the world in under 5 seconds. It has to take into account there is no way to guarantee users are in the same LAN because VPNs and other network technologies can easily replicate 'LAN' behavior. This is also problematic in that many apartment complexes or other large bulidings NAT all customers behind their networks. This means EVERYONE is a 'family member' in that scenario, which would also apply to schools or other public areas
The existing system with its restrictions already is beign abused. Think of the abuse that would occur if it allowed you to share games one at a time
Think of how tempting your account would be to hijackers. They could hijack your account and 'rent' games out. This now becomes MUCH more appealing because you can more easily rent out to more people on a per-day basis before the account is recovered. Rinse-lather-repeat for more money.
You can click [CD Key] on Spore on your Steam -library and just add that on Origin.
https://i.imgur.com/usxCbFc.png
EDIT: Same applies for Spore GA.
https://i.imgur.com/UIQbUZd.png
Have your kid play it there instead.
In the future, I'd suggest making your kids their own Steam -accounts and setting up Steam Family View for them. https://support.steampowered.com/kb_article.php?ref=5149-EOPC-9918
Yeah, Spore keys are redeemable on Origin if purchased from or added to Steam. Origin does that with some of their games.
History lesson. Back then, Microsoft Word was $399. Excel was $399. Etc...
You know what we did? EVERYONE stole them. Someway or another, people stole them. Only big companies that could not afford the lawsuits paid for the licenses (seats) for programs like that and even they did some sneaky stuff to try and limit the costs.
Meanwhile, stupid software companies tried every form of DRM known to man to try and stop piracy and we were educated about how piracy was not a victimless crime, etc...
But it didn't matter. No one had that kind of money so they stole it. And back then $399 was like $999 now.
THEN, over time something happened. Software companies started pricing their software at fair prices. $99 for Word and $99 For Excel and pretty soon it was $99 or so for Office.
Guess what happened? People started paying for the software. It turned out, in a psychologists wet dream of studies, that people have a sense of fairness and rightness and know when they are getting screwed and will play fair when they are treated fairly - but they will play dirty when they are treated unfairly.
Over time, bad DRM was punished harshly, even recently this was the case - and most of it worked out fairly.
I don't know what some of you are talking about with the problems that Steam faces with sharing, but I find it hard to imagine that there aren't ways to spot the blatant cheaters. How exactly is Netflix still in business? Using the logic I've been hearing, they shouldn't be in business! But they are...
Regardless, I've been working on it and I VERY MUCH APPRECIATE THE ORIGIN LINK and I've been trying to see if I can use the Paradox Launcher as well. Perhaps there are legal workarounds to some of this that will work.
A few closing comments to some of the other responses:
You can quote TOS but no one reads the ridiculously long and legalese TOS. We expect things to work in a common sense manner that is fair and reasonable. Defending Steam is fine and good for you if your situation is such that it all works for you. But I'm just letting Steam and others know that there are some of us who find this unfair and unworkable.
As I said, I'm an old fart. I have stupid disposable income compared to the average young kid who is saving up for this game or that game. So Steam can do whatever they like, but they already have me VERY disgruntled and they have inspired me with ZERO TRUST that they have my best interests at heart. That is ABSOLUTELY going to affect my spending unfavorably. So, they/you can tell me why I'm wrong all day long. But I'm not buying more games through Steam until I can figure out how to resolve the problem without me having to RE-BUY games for my kids or until I can find a way to play my games while my kids play their games.
Anyway, THANK YOU VERY MUCH to the folks who gave me tips on how to possibly solve the problem right now. I will make sure in the future that anything I buy can be launched from the Origin or Paradox store and I won't buy anything that doesn't look like it can be played independently of another game. Happy New Year!
Hence why it has become the way it is. It is the past actions of users that helped shaped the current standard.
Trust goes both ways. In the past, people were trusted to be honest and follow their agreements when buying and installing software. As you have already stated, that didn't happen.
After that, it was something hard to enforce until modern systems using accounts and DRM came about in order to fight such theft.
I suggest reading the Steam Subscriber Agreement you agreed to with the creation of you account and with every purchase.
I share my library with my 8/yo and my wife (each with their own account and family sharing) and we have not ran into any issues. We purchase multiple copies of games when on sale, especialy multiplayer, and if one of us uses a game so much that it starts to impact the rest, we purchase the extra copy since there is obviously a need for it.
I don't know how old you have to be to be an "old fart" but I have been gaming on PC since we had a Tandy 1000 in the house.
Also, this isn't cloud gaming, it is digital distrbution.
No, digital distribution would be me buying a game and downloading it (distribution) and playing it when and how I wanted to play it. This is NOT distribution. It is almost anything BUT. I suspect you cannot even play some of these games if the internet is down or steam is down. If you cannot play a game because someone else is playing a DIFFERENT game, then it hasn't been distributed to you - it has been turned on for you when they want to and turned off for you when they want to.
I'm glad you enjoy having multiple accounts for your family members. Steam is perfect for you.
I don't think that we will be using it very much the way it is set up.
Or more accurately, I will try to use it like a brick and mortar store to shop, and then if I want to buy, I will attempt to purchase in some other way that doesn't require me to ask permission to play a game I paid for and doesn't check to see if my kids are playing another game that I paid for in another room on another computer and tells me I can't play the game I paid for because they are playing a different game that we paid for on a different computer.
Age doesn't really have anything to do with it. Consoles don't work this way either. If I have two consoles (same as having two pcs) and two games, I can play them both at the same time with my kids playing one game and me playing another in another room.
Apple is even better. I'm a PC guy personally, but I use the ipad and iPhone and family sharing there doesn't even care if you use the SAME app or game as someone else in your family at the same time. They certainly don't stop you from playing one game because someone else is playing a different game.
It boggles my mind that it would be any other way.
I wouldn't even be on here debating, but I don't have anything else to do right now because my kids are playing spore right now. SMH
At least now you know and you got away with workaround for the game you bought your kid which is great.
Still, please understand that Steam didn't start being more permissive before. Steam started out as a one account online at a time only thing, your account and all games tied to it are yours and yours alone since they are tied to your identity in online games and that stuff.
This made sense when Steam basically had about 10 games that valve made themselves.
Now there are thousands of games on Steam so Steam went generous in one direction but not others. Instead of xbox one does it where you can only have one console that others can use your games on Steam lets you share to 10 other computers to 5 other accounts. Xbox also only lets you change what console is sharable 3 times per year and Steam.
Steam also doesn't really care if they aren't family members, you can just go to your friends house and they can play all your games when the library isn't used.
This isn't just a toggle they can flip and they don't feel like it, it's tricky to get this right. It can't just be total freedom since that will be abused.
If you have ideas how games could be shared in a reasonable way to you then share it with valve and us. They lurk these forums.
Maybe make a new thread on the suggestion forums or search for one and present alternative solutions.
What would be reasonable to you but how would it stop users from never buying games for themselves ever and share one account between two people forever since they can play two games at once?