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翻訳の問題を報告
Steam wouldn't just "have code" by random hackers into it. They would need to enter the server via hacking into it. (Is there a better word for hacking?)
Consdiering most of that post is basically just FUD
BE is not a 'malicious code'
Why would playing a title as Admin open one up to more risk?
Also they need a working game product first, which would be burned as well.
But if a fine game has a security hole, things can happen.
(I have left off the names of the applications involved so I can investigate further)
Also I am not all that up to date with current privacy Laws to make a statement on what is or is not legal for these Anti-Cheat applications to do.
Arguments about transparency can be made for both sides of this issue.
I will endeavor to further educate myself.
I thank you all for taking the time to respond to my concerns and I feel more secure in my purchases through Steam as a result.
Oldwolf out.
All the software on steam is certified and if any of them do contain malicious goals. Well Valve has a name and a bank account tied to the oublisher and developer. Creation of malicious code like a virus or something designed to harm a user is illegal in quite a few countries. The distribution of such code is even moreso. So a dev doing such deliberately will basically get his ass landed in jail. or at the very least be liable to damages.
That said. Most people who talk of being 'hacked' are using 3rd party software that is not distributed by steam. FOr example TeamSpeak. There's no protection from this beyond the user applying good safety practices and common sense.
A common pattern for Teamspeak for example is they are connecting to some custom server that tells them they're out of date or something and the person that invites gives a link toa doctored installer.
Most other scams and hijackings work this way. People deliberately dload and run the malicious ncode and compromise their own security. Your machine and it's security is your responsibility.
Less Liable. No software company ever accepted liability for the actions of a piece of software they did not make, onor have they ever accepted responsibility for you misusing or modifying their software.
Not really. you just started your assumptions based on limited observation. Have you ever read the EULA that comes with any software.
Now granted if the software itself causes damages or issues, then there is limited liability. Which is why patches, and updates are a thing.
The most frequently exploited vulnerability is the person using the computer. Plain and simple. people whgo actually practice proper computer safety almost never get viruses, malaware or find themselves hacked.
Thanks for your reply.
And yes I have read the EULA on most of my purchases, i.e. a quick perusal.
I suppose what stuck in my mind was the Arbitration clause in which the developer gets to chose who arbitrates any complaints about code they wrote.
I also assumed this somehow makes them less liable from the standpoint of keeping them out of court.
I did not mean to imply the developer should be liable for code they themselves did not write.
My ignorance of this topic was bound to cause confusion but I tried to be as clear as I knew how.
I was imagining this huge conspiracy where an evil developer releases PC doom like a wave of plague accross the world through our games lol.
Your reply is very enlightening and I appreciate you taking the time, thank you.
Oh, and they continue to work even if you close the game.
But to answer OP's question, injecting a virus or other kind of malware through games is possible, but very unlikely as Steam's probably got the best protection there is. And they have all informations about the developer of such software, so they could easily take legal action. Do I have to remind you that devs who created cheats for Overwatch just recently lost a court case and have now to pay over 8 million dollars to Blizzard?
It's basically a standard practice to limit the grounds for arbitration and the damages that may be sought. I mean you have the right to refuse to agree to such things but that means more or less not using the software.
That could be done, but yeah. Name and bank account. And since most countries in the world have laws on the books regarding that. You'd basically have to vanish from the face of the earth. There would also be no reasonable way for anyone to detect or guard against that.
I mean it is technically possible to write a piece of code into a video game that will max out the gtpu , and cpu causing spiking temps and eventually overheating and chip damage.
If the game doesn't properly shut them down. They are third party processes.
It's basically like punkbuster back in the days. you have to download a client side applet which communicates with the server. Some games already include it, but nothing stops you from running a server using that independent of the game.
Actually, that would only show that the thermal management on the hardware doesm't work.