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The internet is a big place with lots of switches, hubs and lines through out the world. Unfortunetly one route may be slower to one place, then another route to another.
In order to answer your question, one would have to test every one of those switches, hubs and lines along the ever changing route to Steam's servers.
Steam's servers will always transmit data as fast as the connection will allow and it is impossible to located specific issues along said route.
This ^^
Also some games download compressed files and uncompressing takes ages (I am talking about you PayDay2 >.>)