Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not all items can be traded or gifted.
If you could change it, the item may as well be tradable resulting in the not tradable status being pointless.
Meaning there is NO AFTER it changed. It is not possible to change it. The NON-Tradable status cannot be changed.
If it could be changed there would be no need for the Non-Tradable status on the item.
Example
Item A is tradable
Item B is non tradable
If we COULD, emphasis on the COULD, change the non-trable status of Item B it would become tradable making
Item A is tradable
Item B is tradable
This means everyone and everything could be made tradable resulting in nothing being flagged as 'Non-Tradable' making the whole point of making something 'Non-Tradable' pointless. And if it is pointless nothing would be flagged as 'Non-Tradable' as there is no point.
Hopefully you can grasp that logic now.