Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The see through walls mechanic seems to be in a lot of the new stealth games. Older ones didnt have it, at least none that I played. Conviction and Deus Ex even let you mark targets to keep track of enemies after you saw them through walls. Definitely makes stealth gameplay a lot easier.
I dont think any stealth game will ever beat Splinter Cell Chaos Theory. That one was damned perfect. Stealth Meter and Ambient Noise Meter, loved those two game mechanics.
P.S. - This thread should have been posted in the Dishonored section >.>
So I do on my first Dishonored playthrough, and yeah... the difference is gigantic - but in a good way. Dishonored definitely isn't about hiding right under people's noses, it's about darting in and out at opportune moments, or other ways of avoidance.
Also, the level design clearly has its playstyles in mind - a lot more vertical space, a lot more alternate routes, but a lot of narrow hallways and better sightlines for the enemy.
Corvo is definitely overpowered, but it's still satisfying to get around your problems. Or right through them, but I haven't played like that yet^^
Being overpowered is kind of the point, you've got supernatural powers and access to some crazy gadgets made by the best inventor in Dunwall. With that said, I do hope the "seeing through walls" ability stops showing up in so many stealth games. It makes sense in some of them (the Batman Arkham games comes to mind) but it just makes it feel kinda lazy.
I played on very hard, no hud/markers, along with multiple playthroughs. I find the game to be very easy :|
There's a Dishonored section? I'm new to this forum. Oops.
And I know what you mean by 'older Splinter Cell games'. Chaos Theory was pretty cool but if you want a fantastic stealth game, albeit dated, Thief 2: The Metal Age wins hands down for me.
One other thing, either it's only on harder difficulties or just an over-sight but when guards become suspicious they don't move to the area where they saw you? They just stand there.
Otheriwse, nice to feel like in Thief again (with small differences ;)
but did you play with no supernatural powers, like he said to do? they are very obviously the crux of corvo's extreme power.