Private account hackers
When I see a private account in an online game I play, I immediately think that the person is cheating. This feature is actually useful for streamers and famous players, but it is abused by other people. When I see these accounts in every online game, including CS2, I feel like I am playing in vain. Also, even if you take a video of these accounts using cheats, it seems like no action is taken even after a long time. I think there should be a regulation for this feature and the cheat reports coming to these accounts should be examined more quickly and carefully.
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Showing 1-13 of 13 comments
Thats your mental processes running amok. A private profile is no indicator of someone being a cheater or not.
League of Legends had the tribunal, where players could be the judges and decide a players fate.

It's been gone for a long time, but I think every game needs it. Actions would get taken faster and lessen the load on the devs to do it or let the players judge matches with griefers and people being toxic and the developers could handle the cheating and hacking.
How about realizing that some of us have privacy coincerns?

Some of us don't want the rest of the world to know about us...
I'm not saying this feature should be disabled completely, but when someone shoots me directly from behind a wall or object in the game, this is the first thing I check. At the end of the game, I watch the replay and it can detect this situation individually. Why can't Valve do this?
Originally posted by Tenm0nra:
I'm not saying this feature should be disabled completely, but when someone shoots me directly from behind a wall or object in the game, this is the first thing I check. At the end of the game, I watch the replay and it can detect this situation individually. Why can't Valve do this?
Their profile being private doesn't protect them from VAC if that's what you're trying to insinuate. You knowing someone's cheating doesn't help at all because there's nothing you can do to stop them.

Just report them and move on.
Originally posted by Tenm0nra:
I'm not saying this feature should be disabled completely, but when someone shoots me directly from behind a wall or object in the game, this is the first thing I check. At the end of the game, I watch the replay and it can detect this situation individually. Why can't Valve do this?

Because it's very much a you problem.
Originally posted by Tenm0nra:
I'm not saying this feature should be disabled completely, but when someone shoots me directly from behind a wall or object in the game, this is the first thing I check. At the end of the game, I watch the replay and it can detect this situation individually. Why can't Valve do this?
You are aware vac/game bans work regardless if a profile is private....? Take my gaming account for example, I've been accused of cheating quite a bit in left 4 dead 2, the account is friends-only, yet I don't cheat and had I would likely be banned. Then on the flip side you have people with public profiles yet have bans from cheating.
Originally posted by Tenm0nra:
When I see a private account in an online game I play, I immediately think that the person is cheating.
Then you would be wrong.
me llega al wevo los chiteros
There are precisely zero things that are hidden by a Steam profile being private that would affect a game developer's ability to detect and ban cheaters.
If the account has active game/VAC bans, those bans are visible to everyone regardless of the account being set to private or public.
Last edited by Hikari Light; 5 hours ago
Originally posted by Lunar Fang:
League of Legends had the tribunal, where players could be the judges and decide a players fate.

It's been gone for a long time, but I think every game needs it. Actions would get taken faster and lessen the load on the devs to do it or let the players judge matches with griefers and people being toxic and the developers could handle the cheating and hacking.

Runescape used to have a island like that a long time ago. i think it was called BOT Island.
Last edited by RPG Gamer Man; 1 hour ago
Originally posted by Tenm0nra:
I'm not saying this feature should be disabled completely, but when someone shoots me directly from behind a wall or object in the game, this is the first thing I check. At the end of the game, I watch the replay and it can detect this situation individually. Why can't Valve do this?

Because you don't have a valid proof, like come on bro. Just report them and move on, or just ignore them.
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